
Developer
Publisher
Release
July 11, 2018
8 years and 24 days ago
Steam Reviews
Mixed132 reviews69.7%
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Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher. | ||
Updated: Jul 14, 2026Publisher statusHow the game's publishing relationship is classified. | ||
Updated: Jul 14, 2026Creative controlWho appears to retain creative control of the game. | ||
Updated: Jul 14, 2026Release statusWhether and how the game has been released. |
Media
7 itemsAbout the Game
Story
The war for the future of mammals continues, but mammals themselves are about to lose. Our hero is ready to do whatever it takes to win, and some evil scientists are eager to use him. Tomato Way is a prequel to the original game. Padre (who was known then as Sgt. Malo) tries to survive after the experiment he remembers nothing about. "Dumb cliche for lazy writers", you say? "No, this plot line is as fresh and clean as baby skin" — this is my (I'm the author) answer.
Key elements of the game: the exploration of the vast open map and bosses that you have never seen before. Ugly monsters, deep combat, creepy atmosphere, non-linearity, dark humor — this is the complete package.
Features
-Interesting non-linear level design
-Psychedelic characters
-Revolvers, aura powers and highly functional foot
-Arena mode(no story survival mode )
The war for the future of mammals continues, but mammals themselves are about to lose. Our hero is ready to do whatever it takes to win, and some evil scientists are eager to use him. Tomato Way is a prequel to the original game. Padre (who was known then as Sgt. Malo) tries to survive after the experiment he remembers nothing about. "Dumb cliche for lazy writers", you say? "No, this plot line is as fresh and clean as baby skin" — this is my (I'm the author) answer.
Key elements of the game: the exploration of the vast open map and bosses that you have never seen before. Ugly monsters, deep combat, creepy atmosphere, non-linearity, dark humor — this is the complete package.
Features
-Interesting non-linear level design
-Psychedelic characters
-Revolvers, aura powers and highly functional foot
-Arena mode(no story survival mode )