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To Kill a God

Craft your skill tree in this action roguelike where you must utilize skill and creativity to unleash devastating builds, all for one purpose. Break the Cycle. Kill a god.

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Game contextLatest: IGF Team
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Latest Contributor: IGF TeamEdit notes
Updated: Jul 13, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 13, 2026Publisher scaleThe operating scale of the game's publisher.
The publisher meets the large-publisher threshold through its catalog and developer network.
Search Google: Is To Kill a God self-published or published by Mad Mushroom?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is To Kill a God and Mad Mushroom funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for To Kill a God and Glitch Factory?Creative controlWho appears to retain creative control of the game.
Updated: Jul 13, 2026Release statusWhether and how the game has been released.

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About the Game

To Kill a God is an action roguelike set in the Death Spiral, a cursed realm where warriors are trapped in endless cycles of death and rebirth. As a Traveler, your only hope is to escape, but first, you must slay the gods who guard the way out.

The heart of To Kill a God lies in the SkillMap System, where the game’s map is your skill tree. Every path you carve, every node you unlock, and every route you choose defines your character’s power and playstyle.

Combat in To Kill a God is fast, fluid, and unforgiving. Master the art of battle, combining your unique skill set to crush hordes of enemies and conquer powerful bosses.

Collect loot, combine skills, and craft enhancements to perfect your build. Experiment with different recipes to discover your preferred path to greatness.

Explore a twisted realm where forgotten warriors, mad cults, and tyrannical demigods battle for power. Uncover the secrets of the Death Spiral and the fallen gods on your quest to escape the cycle.

Developer Note: Progress will not carry over to the final game