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Tip Top header art

Tip Top

Tip Top is an arcade-style roguelike climbing game that will take you on adventures to all corners of the globe.

Steam Page
Publisher
Release
June 1, 2021
5 years and 62 days ago
Steam Reviews
Positive11 reviews81.8%

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Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher.
A separate publisher is listed without a proven bounded regional or service-only role.
Search Google: Is Tip Top self-published or published by Tristan Dahl?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Tip Top and Tristan Dahl funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Tip Top and Tristan Dahl and Studio Huckepack and muuutsch?Creative controlWho appears to retain creative control of the game.
Updated: Jul 14, 2026Release statusWhether and how the game has been released.
The title released with a separate publisher relationship.

Media

11 items

About the Game

Tip Top is an arcade style climbing game with procedurally generated routes that never repeat themselves!

It features a gripping single player campaign that has you exploring all corners of the globe while making sure not to fall to your (perma)death.

The player uses the innovative control scheme to move the characters hands from one hold to the next while making sure to be as efficient as possible. You only have a limited amount of stamina to use in order to reach the peak. If you run out of stamina or miss a hold you'll fall!

But! The twist on the roguelike genre is that you never have to die. Careful players will try routes several times while clipping their rope to the wall before taking any risks. Skilled players will be those that find the right balance between risk and rationality and reach the peak in peace. Players that climb too carefully may never reach the top, as they’ll waste too much energy clipping in to the bolts.