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Time Cat

A top-down 2D 360-degree shooter where a cat dives into the depths of its owner’s dreams. Shoot enemies, dodge bullet hell patterns, collect lifetime, and defeat the boss to brainwash your owner’s mind.

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Search Google: Who developed Time Cat?Developer scaleThe operating scale of the game's developer.
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Search Google: Is Time Cat self-published or published by Kazuho and kawashiri_kodama?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Time Cat and Kazuho and kawashiri_kodama funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Time Cat and Kazuho and kawashiri_kodama?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of Time Cat?Release statusWhether and how the game has been released.

Media

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About the Game

TimeCat is a top-down 2D 360-degree action shooter.
You create cats by consuming your own Lifetime—cats function as bullets and as walls. Defeat enemies, reclaim Lifetime they drop, and keep pushing forward. Because Lifetime is both your ammo and your HP, the more aggressively you attack, the more you deplete it—while skilled play lets you increase it. This risk-and-reward loop is at the core of the game.

Gameplay Flow

  • Move around the stage and attack with cats while dodging enemy attacks.

  • Defeating enemies restores your Lifetime, and the next enemy formation appears.

  • Once certain conditions are met, the phase advances, changing enemy density and attack patterns.

Key Features

  • Lifetime as resource management: The more cats you create to strengthen your offense and defense, the more Lifetime you consume.

  • Lifetime = ammo + HP: Spend your own Lifetime to fire and fight.

  • Recovery elements: Collect items dropped by enemies to restore your Lifetime.

  • Designed for repeat runs: About 5–10 minutes per run (estimated). Aim for a higher score and the deepest phase you can reach.

Content

  • Game Mode: Stage-based (Single-player)

  • Difficulty: Gradually increases as you progress

  • Support: Japanese UI / Controller not supported