
Developer
Publisher
Release
Coming Soon
Steam Reviews
No reviews yet
Does this feel indie?
Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.No votes yet
Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Media
5 itemsAbout the Game
Thru is a modern day Oregon Trail.
Thru is a game about thru-hiking, which involves walking thousands of miles to get where you're trying to go instead of taking a bus like a sensible person.
Thru allows you to virtually thru-hike the Pacific Crest Trail
-You start and work your way north or south evading the winter line.
- You begin with a generic hiker who you can customize and level up between sections and thrus.
- Every hiker generated is remembered, they remember all hikers they've interacted with.
- You can recruit hikers to your tramily for special bonuses and new encounter options.
- You start with a finite amount of money depending on difficulty.
- There is no health, only morale. If morale drops below 0 the hiker leaves trail and you lose.
- If the winter catches you you get off trail and lose.
- Can spend money to get morale in towns.
- Hikers have base physical stats and special abilities: stats include speed, hardiness, charisma, intelligence, etc. specials include: medic, eats half food, free housing etc.
- gear also provides bonuses but wears and breaks with miles.
Movement:
- move between landmarks in over world.
- Movement takes base units of time where you move your speed, basically you move once a day.
- Certain items and routes will enable quick movement for money, morale, etc.
Thru is a game about thru-hiking, which involves walking thousands of miles to get where you're trying to go instead of taking a bus like a sensible person.
Thru allows you to virtually thru-hike the Pacific Crest Trail
-You start and work your way north or south evading the winter line.
- You begin with a generic hiker who you can customize and level up between sections and thrus.
- Every hiker generated is remembered, they remember all hikers they've interacted with.
- You can recruit hikers to your tramily for special bonuses and new encounter options.
- You start with a finite amount of money depending on difficulty.
- There is no health, only morale. If morale drops below 0 the hiker leaves trail and you lose.
- If the winter catches you you get off trail and lose.
- Can spend money to get morale in towns.
- Hikers have base physical stats and special abilities: stats include speed, hardiness, charisma, intelligence, etc. specials include: medic, eats half food, free housing etc.
- gear also provides bonuses but wears and breaks with miles.
Movement:
- move between landmarks in over world.
- Movement takes base units of time where you move your speed, basically you move once a day.
- Certain items and routes will enable quick movement for money, morale, etc.