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Three Kingdoms: Shu-Han Chronicles

A traditional turn-based role-playing game depicting the story of Liu Bei, Guan Yu, and Zhang Fei from the Yellow Turban Rebellion to the unification of China. Featuring over 200 characters, players can recruit enemy generals (beyond the Shu Han faction) to build unique battle formations.

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About the Game

"Three Kingdoms - Shu-Han Chronicles" is a traditional turn-based role-playing game that tells the story of Liu Bei, Guan Yu, and Zhang Fei, from their oath in the Peach Garden to reunifying the land during the turbulent late Eastern Han dynasty.

Over 200 generals from the Three Kingdoms appear in the game. Through the storyline, domestic affairs, and keepsakes, players can recruit more than 60 famous generals.

Basic Attributes:

Troops: The character's health. The higher the troops, the higher the damage dealt. Note: In battle, as troops decrease, the damage inflicted also decreases.

Strategy: The character's strategy points. Using general skills consumes strategy points. If strategy points are insufficient, general skills cannot be used.

Might: Affects attack, counterattack, and blade damage.

Intelligence: Affects healing and tactical damage.

Speed: Determines the action order in battle. The character with the highest speed acts first (except for preemptive skills).

Attack: Can be increased through equipment, skills, etc. Affects attack, counterattack, and blade damage.

Tactics: Can be increased through equipment, skills, etc. Affects healing and tactical damage.

Defense: Can be increased through equipment, skills, etc. The higher the defense, the lower the damage taken.

Critical Rate: Critical hits deal 150% damage. Critical rate and critical damage can be increased through equipment and skills.

Domestic Affairs System:

Completing story segments grants domestic affairs points, which can be consumed to implement various domestic policies.

Enhancement System:

Consume forging stones / rare forging stones to enhance equipment.

Talent System:

Gain 1 skill point upon leveling up; learning a skill consumes 5 skill points.