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THOTH

THOTH is a challenging twin-stick shooter you can conquer alone or cooperatively with a friend. Each stage is handcrafted to test coordination and puzzle-solving skills. Colorful minimalist graphics combine with an intense unnerving soundtrack, making for an exciting mix of art and arcade.

Steam Page
Developer
Release
October 7, 2016
9 years and 300 days ago
Steam Reviews
Very Positive527 reviews83.9%

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Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher.
A separate publisher is listed without a proven bounded regional or service-only role.
Search Google: Is THOTH self-published or published by Double Fine Presents?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is THOTH and Double Fine Presents funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for THOTH and Carlsen Games?Creative controlWho appears to retain creative control of the game.
Updated: Jul 14, 2026Release statusWhether and how the game has been released.
The title released with a separate publisher relationship.

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About the Game

"There's a ruthless intelligence at work, a sense that the genre’s rulesets and iconography have been crushed to the size of an atom, to the point of implosion." - Rolling Stone


From the creators of the award-winning '140' comes an innovative and intense new entry in the twin-stick shooter genre. Though it’s deeply rooted in the arcade tradition, THOTH also brings something unique to the table. Each stage in the game is specifically designed to require both puzzle solving and finesse to get through. Players constantly need to think about positioning and timing while making sure to both dodge enemies and avoid collisions.

Aesthetically, THOTH is a vibrant rush of colors, shapes, and patterns accompanied by a brutal soundtrack by electronic music pioneers Cristian Vogel & SØS Gunver Ryberg. The imposing aesthetics and the relentlessly demanding gameplay eventually induces a trance-like state in the player.

The game is independently designed by Jeppe Carlsen, former lead gameplay designer at Playdead.