...INDIE

Developer
Publisher
Release
October 7, 2016
10 years and 25 days ago
Steam Reviews
Very Positive531 reviews84.0%
Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher. | A separate publisher is listed without a proven bounded regional or service-only role. | |
Updated: Jul 14, 2026Release statusWhether and how the game has been released. | The title released with a separate publisher relationship. |
Media
9 itemsAbout the Game
"There's a ruthless intelligence at work, a sense that the genre’s rulesets and iconography have been crushed to the size of an atom, to the point of implosion." - Rolling Stone
From the creators of the award-winning '140' comes an innovative and intense new entry in the twin-stick shooter genre. Though it’s deeply rooted in the arcade tradition, THOTH also brings something unique to the table. Each stage in the game is specifically designed to require both puzzle solving and finesse to get through. Players constantly need to think about positioning and timing while making sure to both dodge enemies and avoid collisions.
Aesthetically, THOTH is a vibrant rush of colors, shapes, and patterns accompanied by a brutal soundtrack by electronic music pioneers Cristian Vogel & SØS Gunver Ryberg. The imposing aesthetics and the relentlessly demanding gameplay eventually induces a trance-like state in the player.
The game is independently designed by Jeppe Carlsen, former lead gameplay designer at Playdead.
From the creators of the award-winning '140' comes an innovative and intense new entry in the twin-stick shooter genre. Though it’s deeply rooted in the arcade tradition, THOTH also brings something unique to the table. Each stage in the game is specifically designed to require both puzzle solving and finesse to get through. Players constantly need to think about positioning and timing while making sure to both dodge enemies and avoid collisions.
Aesthetically, THOTH is a vibrant rush of colors, shapes, and patterns accompanied by a brutal soundtrack by electronic music pioneers Cristian Vogel & SØS Gunver Ryberg. The imposing aesthetics and the relentlessly demanding gameplay eventually induces a trance-like state in the player.
The game is independently designed by Jeppe Carlsen, former lead gameplay designer at Playdead.
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