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Thomas Was Alone

Guide a group of rectangles through 120 levels, using their different skills together to overcome a series of obstacles in each environment. Discover the human-made story of the first sentient artificial intelligences with Danny Wallace’s BAFTA-winning narration.

Developer
Publisher
Release
November 12, 2012
13 years and 311 days ago
Steam Reviews
Very Positive9,392 reviews93.7%
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Game contextLatest: IGF Team
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Updated: Jul 11, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 11, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 11, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is Thomas Was Alone and Bithell Games funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for Thomas Was Alone and Bithell Games?Creative controlWho appears to retain creative control of the game.
Updated: Jul 11, 2026Release statusWhether and how the game has been released.

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About the Game

Thomas Was Alone. And then, well, he Wasn't.

Thomas Was Alone is an indie minimalist 2D platformer about friendship and jumping and floating and anti-gravity. Starting with Thomas, become acquainted with a group of rectangles-slash-sentient-AIs, learn their individual abilities, and navigate them through 120 levels of obstacles.

Listen to a critically acclaimed score by David Housden. Jump over blocks and barriers meticulously placed by Mike Bithell. Listen to a voiceover read wistfully, a bit amusingly, and BAFTA-winningly by Danny Wallace.

Thomas Was Alone tells the story of the world's first sentient artificial intelligences, and how they worked together to, well, not escape: Escape is a strong word. 'Emerge' might be better. 'Emerge' has an air of importance about it, while keeping the myriad plot twists and superhero origin stories you'll discover under wraps. We didn't even mention the bouncing. That'd be overkill.

Key Features

  • Utilize the unique skills of 10+ characters to beat 120 levels.

  • Uncover the story of AIs becoming unexpectedly sentient.

  • Immerse yourself in David Housden's critically acclaimed procedural score.

  • Chuckle along to Danny Wallace's narration.

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