
Theory of Fear
"Theory of Fear" is a visual novel combining “slice of life” and “dark fantasy” genres. In the daytime, the main heroine is an ordinary girl, a first-year university student, who does an evening job in a café. At night, in her dreams, she visits another world with extraordinary guys, who start pursuing her...
Developer
Publisher
Release
March 28, 2017
9 years and 129 days ago
Steam Reviews
Mostly Positive68 reviews70.6%
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Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 13, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 13, 2026Publisher scaleThe operating scale of the game's publisher. | ||
Updated: Jul 13, 2026Publisher statusHow the game's publishing relationship is classified. | ||
Updated: Jul 13, 2026Creative controlWho appears to retain creative control of the game. | ||
Updated: Jul 13, 2026Release statusWhether and how the game has been released. |
Media
13 itemsAbout the Game
"Theory of Fear" is a visual novel combining “slice of life” and “dark fantasy” genres.
In the daytime, the main heroine is an ordinary girl, a first-year university student, who does an evening job in a café. At night, in her dreams, she visits another world with extraordinary guys, who start pursuing her.
At first, she makes little account of her dreams, thinking they’re no more than vivid fantasies, but the more she drowns into them, the clearer her realization of the Midworld’s reality becomes – it exists and those who live there aren’t going to leave her alone…
Additional description:
- The novel consists of 12 chapters.
- There are 6 characters in the game: one main heroine and 5 guys, with whom the girl can form relationships.
- 12 different endings, which depend on the player’s choice during the game.
- A system of bonuses, which can be exchanged for different pieces of additional content in the Secret Room (interesting stories from the game world, “secret” biographies of the characters and so on).
In the daytime, the main heroine is an ordinary girl, a first-year university student, who does an evening job in a café. At night, in her dreams, she visits another world with extraordinary guys, who start pursuing her.
At first, she makes little account of her dreams, thinking they’re no more than vivid fantasies, but the more she drowns into them, the clearer her realization of the Midworld’s reality becomes – it exists and those who live there aren’t going to leave her alone…
Additional description:
- The novel consists of 12 chapters.
- There are 6 characters in the game: one main heroine and 5 guys, with whom the girl can form relationships.
- 12 different endings, which depend on the player’s choice during the game.
- A system of bonuses, which can be exchanged for different pieces of additional content in the Secret Room (interesting stories from the game world, “secret” biographies of the characters and so on).