indiegame.fan
The Witch's Cauldron Prologue header art

The Witch's Cauldron Prologue

The Witch's Cauldron is a narrative roguelike game about being a medieval witch. Grab your cauldron and get brewing. Love, curses, laughter, wisdom for sale! Do what thou wilt shall be the whole of the Law. At least before the inquisitors come around.

Steam Page
Developer
Publisher
Release
December 22, 2023
2 years and 224 days ago
Steam Reviews
Positive22 reviews86.4%

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 14, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is The Witch's Cauldron Prologue and Harvey games funded?FundingThe known source of funding behind the game.
Updated: Jul 14, 2026Creative controlWho appears to retain creative control of the game.
Updated: Jul 14, 2026Release statusWhether and how the game has been released.

Media

8 items

About the Game

FULL VERSION.
In the full version you will find even more exciting stories, experiments and game mechanics. You will be able to discover 12 unique game endings and determine the fate of the entire kingdom




The Witch's Cauldron: prologue – A small plot part of a simulator of a medieval witch from the young indie team Harvey Games.


You are a witch living on the outskirts of a small medieval town with her cat. Potions are your tools of choice. With your cauldron you brew your way through the world. But you've got to keep your balance. On one side of the scales is the terror you bring. On the other - your fame among the people. If the scales are tipped too much, someone will definitely come for your life. But it doesn't really matter, for your soul was lost long ago. And the cycle will continue.

While the shadow of the inquisition is yet far away, peasants, townsfolk and even the king himself are coming to pay their respects to you. Listen to their problems, learn their mysteries, unlock new recipes, and keep in mind that your benevolent or malevolent intentions will surely make a difference.

Branching narrative.

Meet a cast of weird petitioners with their incessant requests. Help them or follow your own agenda. Uncover secrets, play with people's fates or just make the cows sing. Potions you choose to brew for your visitors influence future events.

Potion discovery.

You begin knowing only a couple of basic recipes, but by experimenting with mixes you can unlock new ones. Not every problem can be solved with rat poison (but nothing stops you from trying). And no matter what gruesome end you've met in your last cycle, you get to keep all unlocked recipes. If you hit a block in your research, you can always ask for help, but are you ready to pay the price?

Keep the balance.

Don't let fame or fear get to your head. And remember: peasants have pitchforks and there's a lot of them.

Plethora of endings.

The multitude of potions and plot twists ensure high replayability. Some recipes, game mechanics and endings become unlocked only when certain conditions are fulfilled (like beating the main story or getting some game-ending events).

A cat.

You have one and you can pet him.