
The Warriorlock
The Warriorlock is a story-driven adventure RPG, with plenty of dialogue, humor and deadly miles of classic turn-based grinding. Are you hard enough?
Developer
Publisher
Release
September 13, 2018
7 years and 324 days ago
Steam Reviews
Mostly Positive49 reviews71.4%
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Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 13, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 13, 2026Publisher scaleThe operating scale of the game's publisher. | ||
Updated: Jul 13, 2026Publisher statusHow the game's publishing relationship is classified. | ||
Updated: Jul 13, 2026Creative controlWho appears to retain creative control of the game. | ||
Updated: Jul 13, 2026Release statusWhether and how the game has been released. |
Media
12 itemsAbout the Game

Story
Entranced into a deep dreamscape by the hallucinogenic spores of a mind-devouring alien creature, a young explorer is unwittingly recast a challenger in a realm of unconscious fantasy, where empowered with super-human abilities of might and magic, he must crawl a punishing gauntlet of dark entities and monsters to defeat the labyrinth of his captor's mind game—proving himself a champion morsel worthy of digestion.

Features
- Comical story-driven RPG with punishing strategic turn-based combat.
- Animated custom battle system, with enemy bribe option, stat-driven turn order
and Action-Point charging gauges for unleashing special attacks and talents.
- Choice of party members to customize and balance your own 4-character battle crew.
- Randomized loot & spell drops—no two players will ever receive all the same items or skills.
- Rare enchanted items–rings, amulets and objects–that can be equipped
to any party member class to channel powerful entities in battle.
- Immersive and extensive soundtrack.
- Created and developed by just a guy.
Development
The Warriorlock was created as a comically-inspired linear RPG, with a lighthearted picturebook-style presentation and original story.
I developed the game by heavily customizing a simple ruby script engine to create a one-of-a-kind homebrew grind crawler, with a 6-core character stat system akin to the original Dungeons & Dragons standard, a hybridized action/turn-based battle system, pre-rendered game paths, randomized treasure drops for nearly all items and spells, and a hand-tailored menu inventory system with detailed descriptions and bonus stat points for steady character progression.