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The Ward : Hollow Deeds header art

The Ward : Hollow Deeds

Step into a strange world where kindness hides behind unsettling smiles. Meet its peculiar inhabitants—but beware, not everything is what it seems.

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Search Google: Who developed The Ward : Hollow Deeds?Developer scaleThe operating scale of the game's developer.
Search Google: Who published The Ward : Hollow Deeds?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is The Ward : Hollow Deeds self-published or published by Too Many Teeth?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is The Ward : Hollow Deeds and Too Many Teeth funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for The Ward : Hollow Deeds and Hector Santamaria Sarrion and Nicholas Kumashov and Hancy Sujay and Berlin Almanon and Freya Dahlström and Jeremy Kaiser and Eloise Unerman?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of The Ward : Hollow Deeds?Release statusWhether and how the game has been released.

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About the Game

The Ward is a first-person narrative horror game where nothing is as it seems. Explore a world that looks familiar at first glance but reveals grotesque truths the deeper you wander.

Investigate shifting alleys, abandoned corridors, and surreal spaces that twist between the mundane and the nightmarish. Along the way, you’ll encounter unsettling characters—some who offer guidance, others who conceal darker motives.

But beware: the world is not without danger. Certain stealth horror sections put you face-to-face with lurking terrors. Fail to escape, and one of the world’s inhabitants may vanish forever—altering the story and changing who remains to meet you.

Your choices shape how events unfold: who you trust, what paths you take, and how the story ultimately ends. No two playthroughs feel the same.

Key Features

  • Immersive exploration – Navigate detailed environments that change and distort as you progress.

  • Branching narrative – Decisions and interactions with characters lead to multiple outcomes and endings.

  • Tactile interaction – Use a physics-based grabber to move, throw, and manipulate objects in the world.

  • Stealth horror sections – Survive tense labyrinth encounters where failure has lasting consequences.

  • Dynamic inhabitants – Meet unusual characters whose presence—or absence—depends on your actions.

  • Replayability – Discover new story paths, hidden details, and different fates on each run.

Enter The Ward. Once you step inside, it won’t let you go.