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The Wake of the Wyrm

A crown upon your head, danger all around. Rule, marry, scheme, raise heirs, wage wars, fulfill prophecies, and survive the waking Wyrm. An interactive text-based dark fantasy novel, 850,000 words and hundreds of choices, without graphics or sound effects.

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Search Google: Who developed The Wake of the Wyrm?Developer scaleThe operating scale of the game's developer.
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Search Google: Is The Wake of the Wyrm self-published or published by Hosted Games?Publisher statusHow the game's publishing relationship is classified.
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About the Game

A crown upon your head, danger all around. 

Secure your throne, forge alliances, raise heirs, crush your enemies, and prepare your realm for the Starstorm and the horrors it brings.

The Wake of the Wyrm is a grimdark 850,000-word interactive novel by Lucas Zaper. It's entirely text-based, without graphics or sound effects, and fueled by the vast, terrible power of your imagination.

  • Play as a king or queen, and marry for love, power, or convenience.

  • Hold court, pass judgment, settle disputes, and decide the fate of nobles and peasants alike.

  • Command armies, invest knights, hire assassins, and defend your realm from enemies within and without.

  • Face abominations beyond comprehension—and decide whether to deliver the world from them or become one yourself.

  • Dabble in alchemy, prophecy, heresy, treachery, and adultery, finding power and pleasure wherever you see fit.

  • You may have won the War for the West, but can you survive the Wake of the Wyrm?

Wear the crown. Wage war. Write history.

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