indiegame.fan
The V Anomaly header art

The V Anomaly

The V Anomaly is an atmospheric observation game where small changes matter. Search each room for anomalies and choose the correct exit: progress deeper as the Area number climbs or make one wrong call and return to Area 0. Stay sharp. Doubt everything.

Steam Page
Release
March 24, 2026
130 days ago
Steam Reviews
2 user reviews2 reviews50.0%

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed The V Anomaly?Developer scaleThe operating scale of the game's developer.
Search Google: Who published The V Anomaly?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is The V Anomaly self-published or published by MV-Teknik.dk and Evisystems?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is The V Anomaly and MV-Teknik.dk and Evisystems funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for The V Anomaly and Martin Vaupell Christensen?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of The V Anomaly?Release statusWhether and how the game has been released.

Media

9 items

About the Game

The V Anomaly 

Spot what’s wrong. Choose the right exit. Climb the Areas  or get sent back to zero.

The V Anomaly is a tense, atmospheric anomaly-spotting game where your survival depends on attention to detail.

You enter a repeating space familiar, but never quite the same. Somewhere in the room, something may be off: a missing object, a changed prop, an impossible detail… or nothing at all. Your job is to decide: is this room normal, or anomalous?

Your choice determines which exit you take.

Pick correctly and the Area number rises, pushing you deeper into the unknown.
Pick wrong — and you’re reset back to Area 0.

There are no jump-scare shortcuts here. The fear comes from certainty slipping away, one room at a time.

Features

  • Anomaly-spotting gameplay focused on observation and decision-making

  • Correct choice = progress (Area goes up), wrong choice = reset (back to 0)

  • Randomized anomalies across props and details

  • Minimal UI, maximum tension designed for immersion

  • A moody, enclosed atmosphere built for late-night plays and headphone sessions

How far can you go before the room convinces you it’s normal?