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The Tyrning Combat Challenge

The player, Tal, has been issued a combat challenge. Participate in a one-on-one duel to the death in order to secure your team’s position in the Tyrning. Using artifacts secured during previous hunts, engage in melee combat with the opposing team’s champion. Made by four Drury University students.

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Publisher
Release
June 3, 2022
4 years and 61 days ago
Steam Reviews
Mostly Positive26 reviews76.9%

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Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher.
A separate publisher is listed without a proven bounded regional or service-only role.
Search Google: Is The Tyrning Combat Challenge self-published or published by GOAT Gaming?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is The Tyrning Combat Challenge and GOAT Gaming funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for The Tyrning Combat Challenge and Asa Hutchinson IV and Isaac Schmidt and Kayanna Laster and Micah Lehenbauer?Creative controlWho appears to retain creative control of the game.
Updated: Jul 14, 2026Release statusWhether and how the game has been released.
The title released with a separate publisher relationship.

Media

9 items

About the Game

Game Overview:

The Turning: Combat Challenge, is a 3rd person action combat game that takes place in a gladiatorial arena. Playing as Tal, the player will re-enact the final battle in Tim Fox’s Novel Scavenger Hunt. The player and enemy each start with a set of items that include a weapon, armor and a shield. Each item is unique and comes with a corresponding special ability. You will participate in a one-on-one duel to the death in order to secure your team’s position in the Tyrning. This game was made by four Drury University students using the Unreal Engine.

Features:

  • Interaction system that allows the player to mix and match with equipping different unique items
  • Five equippable items each with unique attributes and special abilities
  • Combo attack system for the player
  • Intelligent enemy that can chase, attack, block and use special abilities.
  • Advanced Niagara and Cascade particle systems for VFX
  • Cool atmosphere with post processing, lighting, and animated crowd.
  • Informative and sleek HUD
  • Crisp UI that matches the atmosphere and aesthetic of the game
  • Settings for adjusting key bindings and audio
  • Custom artwork and models such as the arena and characters
  • Used assets and writing material that was given to us directly by author Tim Fox
  • Original music composition
  • System that changes the music based on the state of the game
  • Sound effects