
The Tyrning Combat Challenge
The player, Tal, has been issued a combat challenge. Participate in a one-on-one duel to the death in order to secure your team’s position in the Tyrning. Using artifacts secured during previous hunts, engage in melee combat with the opposing team’s champion. Made by four Drury University students.
Developer
Publisher
Release
June 3, 2022
4 years and 61 days ago
Steam Reviews
Mostly Positive26 reviews76.9%
Does this feel indie?
Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.No votes yet
Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher. | A separate publisher is listed without a proven bounded regional or service-only role. | |
Updated: Jul 14, 2026Release statusWhether and how the game has been released. | The title released with a separate publisher relationship. |
Media
9 itemsAbout the Game
Game Overview:
The Turning: Combat Challenge, is a 3rd person action combat game that takes place in a gladiatorial arena. Playing as Tal, the player will re-enact the final battle in Tim Fox’s Novel Scavenger Hunt. The player and enemy each start with a set of items that include a weapon, armor and a shield. Each item is unique and comes with a corresponding special ability. You will participate in a one-on-one duel to the death in order to secure your team’s position in the Tyrning. This game was made by four Drury University students using the Unreal Engine.Features:
- Interaction system that allows the player to mix and match with equipping different unique items
- Five equippable items each with unique attributes and special abilities
- Combo attack system for the player
- Intelligent enemy that can chase, attack, block and use special abilities.
- Advanced Niagara and Cascade particle systems for VFX
- Cool atmosphere with post processing, lighting, and animated crowd.
- Informative and sleek HUD
- Crisp UI that matches the atmosphere and aesthetic of the game
- Settings for adjusting key bindings and audio
- Custom artwork and models such as the arena and characters
- Used assets and writing material that was given to us directly by author Tim Fox
- Original music composition
- System that changes the music based on the state of the game
- Sound effects