indiegame.fan
The Tower That Fell Sideways header art

The Tower That Fell Sideways

The tower fell sideways, not down. Smash through the wreckage floor by floor, load up on drills and charged runestones, and find out why the wizard who built it still hasn't woken up. An Incremental brick-breaker game with Ducks, Wizards and Magic.

Steam Page
Developer
Publisher
Release
Coming Soon
Steam Reviews
No reviews yet

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed The Tower That Fell Sideways?Developer scaleThe operating scale of the game's developer.
Search Google: Who published The Tower That Fell Sideways?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is The Tower That Fell Sideways self-published or published by Quackdog?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is The Tower That Fell Sideways and Quackdog funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for The Tower That Fell Sideways and Synetic707 and Gilbi?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of The Tower That Fell Sideways?Release statusWhether and how the game has been released.

Media

7 items

About the Game

Eight regions. One very fallen tower.

Gilbrick the Great was trying to build a tower tall enough to touch the moon. Whatever went wrong with the spell didn't just stop the tower, it knocked the whole thing over sideways and buried eight regions under enchanted brick. The Wreckers' Order marched in after him, and never marched back. They left a trail, though.

You wake up somewhere in the wreckage with no memory of who sent you, and only one very literal way forward: down.

Break bricks by hand, then automate it with automatic drills that keep digging even while you're away

What you're actually doing

Breaking brick is the whole job. Smash through a layer and a new one grows in underneath it. Spend what you dig up on talents that hit harder and drills that dig faster. You go from swinging at bricks by hand to running a floor full of drills, commanding an army of critters, writing on mysterious runes and somehow are even able to command the ... moon? 🌗

These are just examples, there are many other unlocks to discover. Grow the strength required to find a way to wake Gilbrick.

Spend brick on a talent tree per region, plus global talents that carry across all eight

  • Recruit critters, throw dynamite, set the whole world ablaze and harness the power of dormant arcane energy scattered across the world.

  • Dig through eight distinct regions, each with their own upgrades, theme and unique mechanics.

  • Recruit critters, throw dynamite, set the whole world ablaze and harness the power of dormant arcane energy scattered across the world.

  • Play actively or sit back and relax as you watch the chaos unfold.

  • Immerse yourself into a handcrafted story about a wizards big dream, what happened to the world and how it all became to be.

  • Reach the bottom and find a way to wake Gilbrick. Undo the curse of Brick.