
The Temple Of
Experience exploration like never before in a brand new horror adventure beneath the sands of Egypt! Grab your torch and load your pistol, for there's treasure to find, mysteries to solve, and nightmares to uncover.
Developer
Publisher
Release
October 31, 2022
3 years and 276 days ago
Steam Reviews
7 user reviews7 reviews42.9%
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Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher. | ||
Updated: Jul 14, 2026Publisher statusHow the game's publishing relationship is classified. | ||
Updated: Jul 14, 2026Creative controlWho appears to retain creative control of the game. | ||
Updated: Jul 14, 2026Release statusWhether and how the game has been released. |
Media
17 itemsAbout the Game
The Temple Of

The Adventure Begins
The Temple Of is a Roguelike Dungeon Crawler game. It is 3D, procedurally generated, and packed with ancient horror around every corner! Use your torch to find secret passageways, treasures, and mysteries all while avoiding (or seeking?) the supernatural. Explore ever changing environments, from dusty and forgotten tombs to subterranean jungles.

Upgrade Your Equipment
You will need to use a plethora of tools, including pistols, machine guns, maps, and explosives to gradually navigate yourself to the Temple's core. Everything you carry can (and will) be upgraded as you progress. Better grenades blast through tougher caves. Better guns tear through mightier foes.

Beware the Curse
From the moment you enter the tomb, darkness will follow. The game's difficulty is a value (the curse) that is directly impacted by the decisions you make. The higher the curse, the spookier (but more rewarding) the game becomes. Creatures (and treasures) will become more abundant. The difficulty (Curse) can be controlled.

Seek The Truth
Knowledge is also a value that can be accumulated. As knowledge is found, doors are opened, powers bestowed, and ancient languages translated. Search for answers, solve puzzles, earn rewards, advance further beneath the temple.

The Final Question
Each player who escapes the twentieth tomb is taken to a room where they can virtually contribute to the game's development. Players are given the opportunity to design a chamber to be added into the procedural generation algorithm. Any idea, spanning from a room full of mummies to a dungeon loaded with treasure, can be built.

The Adventure Begins
The Temple Of is a Roguelike Dungeon Crawler game. It is 3D, procedurally generated, and packed with ancient horror around every corner! Use your torch to find secret passageways, treasures, and mysteries all while avoiding (or seeking?) the supernatural. Explore ever changing environments, from dusty and forgotten tombs to subterranean jungles.

Upgrade Your Equipment
You will need to use a plethora of tools, including pistols, machine guns, maps, and explosives to gradually navigate yourself to the Temple's core. Everything you carry can (and will) be upgraded as you progress. Better grenades blast through tougher caves. Better guns tear through mightier foes.

Beware the Curse
From the moment you enter the tomb, darkness will follow. The game's difficulty is a value (the curse) that is directly impacted by the decisions you make. The higher the curse, the spookier (but more rewarding) the game becomes. Creatures (and treasures) will become more abundant. The difficulty (Curse) can be controlled.

Seek The Truth
Knowledge is also a value that can be accumulated. As knowledge is found, doors are opened, powers bestowed, and ancient languages translated. Search for answers, solve puzzles, earn rewards, advance further beneath the temple.

The Final Question
Each player who escapes the twentieth tomb is taken to a room where they can virtually contribute to the game's development. Players are given the opportunity to design a chamber to be added into the procedural generation algorithm. Any idea, spanning from a room full of mummies to a dungeon loaded with treasure, can be built.