indiegame.fan
The Stick Figure Game header art

The Stick Figure Game

The most convoluted game of capture-the-flag we've ever seen!  In this turn-based strategy game, make choices to bring new units into play, position forces, fire on the enemy, dig tunnels to avoid enemy line-of-sight, and more.  Play solo vs the computer player, or head-to-head against a friend!

Steam Page
Release
Coming Soon
Steam Reviews
No reviews yet

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed The Stick Figure Game?Developer scaleThe operating scale of the game's developer.
Search Google: Who published The Stick Figure Game?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is The Stick Figure Game self-published or published by Golden Character Design?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is The Stick Figure Game and Golden Character Design funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for The Stick Figure Game and Golden Character Design?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of The Stick Figure Game?Release statusWhether and how the game has been released.

Media

5 items

About the Game

The objective is simple - capture the opponent's flag.  The task is a bit more challenging!

Each turn, a "roll" will determine if you are going to get new units added to play, to move existing units, fire on the enemy, dig to avoid enemy fire and unearth bonuses, conduct reconnaissance, OR if you will get to choose your single action for the turn.  Your odds for each action will change dynamically throughout the game, based on your circumstances.

You control the pace of the game with the settings.  You can allow for pauses and notifications so you can track every move and decision, or you can choose to jump immediately to your next decision, so there is no waiting.  There are multiple pacing and notifications settings so that whether you play against the computer, or against your friend, you can create a vibe that feels right to you.