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The Somnus Fracture

A psychological horror adventure where you explore shifting dream worlds, solve immersive environmental puzzles, and unravel the mysteries of your fractured mind inside a surreal facility.

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About the Game

Game Overview

Awaken in a mysterious facility, your memories fractured and reality slipping through your fingers. Step into the role of a patient grappling with an advanced sleep disorder, where only a series of surreal dreams guides you through haunting and beautiful worlds. As these dreams blur the line between fantasy and reality, your struggle to uncover the truth intensifies. Every moment is shaped by unsettling atmospheres, shifting dream logic, and reality-bending encounters, drawing you deeper into an unfolding psychological mystery. Environmental storytelling and immersive design ensure that every detail matters, from ever-changing corridors to unforgettable dream imagery.

This psychological horror experience is crafted to challenge your perceptions and keep you questioning what is real. It is a passion project developed by a dedicated team of students led by a professor, created in just six months using Unreal Engine 5.6 and Horror Engine SE. Special credit to Fab for providing essential assets.

Key Features

  • Psychological horror at its core, driven by immersive narrative, atmospheric tension, and mind-bending dream sequences.

  • Distinct dream worlds with unique rules, stunning visuals, and interactive elements that test your ability to distinguish reality from illusion.

  • Central facility hub to explore between dreams, gradually unraveling the secrets of your identity and the true nature of your surroundings.

  • Progression through discovery and repetition, revealing new facets of the story and reshaping both the environment and your understanding with each revelation.

  • Polished visual and audio design: Powered by Unreal Engine 5.6 and Horror Engine SE, every moment is shrouded in uncertainty and unease.

  • Team & Credits: Developed as a passion project by a student team led by a professor in six months. Assets generously provided by Fab.