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The Slopstar 2: Slop Wars header art

The Slopstar 2: Slop Wars

The glory and horror of the Slop Wars, brought to your own laptop!

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Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed The Slopstar 2: Slop Wars?Developer scaleThe operating scale of the game's developer.
Search Google: Who published The Slopstar 2: Slop Wars?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is The Slopstar 2: Slop Wars self-published or published by The SlopstarŽ?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is The Slopstar 2: Slop Wars and The SlopstarŽ funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for The Slopstar 2: Slop Wars and The SlopstarŽ?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of The Slopstar 2: Slop Wars?Release statusWhether and how the game has been released.

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About the Game

In a purely hypothetical world where the menace of generative AI threatens the future of art as we know it, the inevitable war that breaks out is fought not by nations, but by followers of different philosophies about what art is. The SlopstarZ fight for art to all be manmade - whether it intends to be expressive or slop. The Creatives see that as not going far enough, that all art of any kind must be made to be expressive and serious. And of course, there are the BraszeAI - who are trained to output as much AI slop as is possible.

In short, this is what an online forum flame war would look like if it were a three-faction tactical RTS game. Do you have what it takes to change the game?

FEATURING:

High-octane edge of your slop gameplay

Fight the Slop Wars at a disadvantage, but on your terms - fall far enough behind and you unlock the developer console to change the stats of units to your advantage. But beware - any changes you make will apply to all teams, not just your own!

High-octane state-of-the-slop graphics

Experience high quality (for two students) art with our entirely hand-made assets, maps, and soundtrack made by top tier graphic designers with nearly 60 hours of Blender experience!

High-octane friend-slop experience

Because the real Slop is the friends you make along the way. Featuring a netcode that is not only compact and easy to use, but also tested by the finest student play-testers of UCSC’s CMPM-172 class of 2026. And that console mentioned earlier? Now everyone gets it...