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The Severed Gods

A fantasy roguelite RPG where heroes reincarnate to stop the mystic dragon Umbra. Master turn-based combat, sever giant bosses, and shape your journey through relics and evolving NPC interactions.

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Game contextLatest: IGF Team
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Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 16, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 16, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 16, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is The Severed Gods and Topebox funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for The Severed Gods and Topebox?Creative controlWho appears to retain creative control of the game.
Updated: Jul 16, 2026Release statusWhether and how the game has been released.

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About the Game

Overview

A fantasy roguelite RPG where heroes reincarnate to stop the mystic dragon Umbra.
Master turn-based combat, sever giant bosses, and shape your journey through relics and evolving NPC interactions.

Features

  • Turn-Based Tactical Combat: Time your skills, break enemy defenses, and target body parts across vertical zones (Low, Mid, High).

  • Break & Sever System: Exploit weaknesses to break enemies, then sever limbs to disable attacks and change boss stances.

  • Relic-Driven Builds: Equip relics to transform basic skills, add elements, status effects, multi-hit combos, or tactical twists.

  • Hero Action System: Each hero interacts with NPCs differently, steal, hire, learn, or extract info with real consequences.

  • Reincarnation Loop: The world resets with each failure. NPCs change. Maps shift. Storylines evolve.

  • Dynamic Villages: Shops, quests, and NPCs evolve between runs based on your past actions.

  • Giant Boss Battles: Face towering multi-part colossi with independent limbs, weaknesses, and devastating moves.

Content

  • at least 3 playable heroes, each with unique skills and NPC interactions

  • 3 major worlds, each with branching routes and evolving villages

  • Over 120 unique enemies and 30 multi-phase bosses

  • More than 80 combat skills across weapon and magic types

  • Over 90 relics that dramatically change combat styles

  • 60+ hand-crafted events with lasting impact

  • Permanent upgrades to shops, inns, NPC systems, and skills, grow stronger after every failure