indiegame.fan
The Recuperation header art

The Recuperation

Face three escalating boss rush sequences in this souls-like deckbuilding RPG set in a shifting dreamscape. Slash, deflect, shoot, and blast through enemies to unlock powerful magical abilities. Equip the spells strategically to create powerful synergies as you draw their outline to cast them.

Steam Page
Developer
Release
Coming Soon
Steam Reviews
No reviews yet

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed The Recuperation?Developer scaleThe operating scale of the game's developer.
Search Google: Who published The Recuperation?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is The Recuperation self-published or published by AUdyssey Studios?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is The Recuperation and AUdyssey Studios funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for The Recuperation and Adriel Au?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of The Recuperation?Release statusWhether and how the game has been released.

Media

6 items

About the Game

Face three escalating boss rush sequences in this souls-like deckbuilding RPG set in a shifting dreamscape. Slash, deflect, shoot, and blast through enemies to unlock powerful magical abilities. Equip the spells strategically to create powerful synergies as you draw their outline to cast them.

Slash

Deflect

Shoot and Blast

Trace and cast spells

Collect and Equip Magical Abilities

Key Features:

  • 20+ Bosses

  • 15+ Spells

  • 3 Powerful guns

  • 3 boss rush sequences set in a different environment

    • 6 unique bosses per sequence

  • 3 Difficulty levels that suit casual gamers to hardcore souls-like/ rogue-like fans

  • Multiple endings