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The Pressure of Ambition

Immerse yourself in a series of abstract artworks, ranging from towering monoliths to gigantic humanoid entities. Use your body to solve puzzles and exert your control over the environment. Find yourself losing control of the sculptures, only to take it back in the end.

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Search Google: Who developed The Pressure of Ambition?Developer scaleThe operating scale of the game's developer.
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Search Google: Is The Pressure of Ambition self-published or published by Biotite Interactive?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is The Pressure of Ambition and Biotite Interactive funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for The Pressure of Ambition and Lukas Bannink?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of The Pressure of Ambition?Release statusWhether and how the game has been released.

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About the Game

The Pressure of Ambition is a series of interactive VR artworks that change form to the movement of the user. Each oppressive monolithic artwork forces you to find the position it wants you to be in, by making you pay close attention to the form that the artwork takes.

Control with your body

The oppressive nature of the sculptures will force you to find a position in which everything in balance. Use your hands to move around the room, and find the perfect position the sculpture wants you to be in. To ensure that people with motion sickness can also enjoy, no in-game locomotion is used.

The story

The Pressure of Ambition is a series of interactive VR artworks that change form to the movement of the user. Each oppressive monolithic artwork forces you to find the position it wants you to be in, by making you pay close attention to the form that the artwork takes.

Being an industrial designer, I often had to put an intense amount of effort in researching how certain designs were percieved by others. The higher I climbed, the greater the pressure. When that pressure eventually led to a burn-out, I decided to express my feelings through this game.

The journey I made from losing control to (almost) total recovery thus gave way to the 6 stages of thought loops I get stuck in. Each sculpture is also paired with a small thought that always kept repeating itself over and over.

I really hope these sculptures allow you to feel the feelings I did, and even if you think these are just the vague animations of a madman, feel free to share your opinion!

Accessibility

The game features no colour-coded ui, and can both be played while standing, or from a seated mode to ensure less mobile players have a chance to experience these worlds.

Each transition between worlds includes part of a poem. The goal is to translate this to as many languages as possible. Are you really missing yours? Feel free me know!