indiegame.fan
The Pit header art

The Pit

Descend the Pit — a duelist roguelite in a neon-rotted district. One floor, one duel: read the telegraph, spend your stamina, break their poise. Bank your cred and extract, or push deeper where the Hunger waits. Every scrap of wealth up top is something the Pit spat back.

Steam Page
Publisher
Release
Coming Soon
Steam Reviews
No reviews yet

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Search Google: Who developed The Pit?Developer scaleThe operating scale of the game's developer.
Search Google: Who published The Pit?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is The Pit self-published or published by Huginn?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is The Pit and Huginn funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for The Pit and Lucas Godtfredsen?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of The Pit?Release statusWhether and how the game has been released.

Media

6 items

About the Game

The district is built around the Pit — a hole punched through the world that has never once filled. VANTA feeds every city on the map with V-9, the drug the street calls the Hunger, and the desperate feed themselves to the Pit chasing its source. You go down to scrap the dead and make rent. Like everyone before you.

ONE FLOOR, ONE DUEL

No hordes, no filler. Every floor of the descent is a single fight that matters. Learn each creature's telegraphs — jump the low sweep, duck the high cut, dash through the rush — and answer with your own reads.

EVERY SWING IS A DECISION

Stamina makes each blow a spend: heavier steel costs more wind, charged strikes cost the most, and an empty tank leaves you swinging in slow motion with the whole floor watching. Break their poise before they break yours.

EXTRACT OR DESCEND

After every kill, the elevator asks the only question that matters: bank the cred and walk out clean, or ride deeper where the pay — and the things — get worse. Die down there and the Pit keeps everything you carried.

THE DISTRICT REMEMBERS

Between runs, surface into the neon: keepers who sell steel and stims, gene-brokers who rewrite your bloodline, and the ones who wait by the rail for people who aren't coming back.

GUARDIANS SLEEP AT THE BOTTOM OF EVERY STRATUM

Ten floors down, something old wakes up — announced by name, fought in the dark. The Tarnished Widow nests where the district's floor gives out. The Sunken Colossus has moss on its shoulders and your warmth in its shadow.

A VOICE IN YOUR EAR

The Operator logs your kills for quota. A huntress camps outside the freight elevator, one floor ahead of you, hunting something with your face. The deeper you go, the less the story is about the Pit — and the more it's about what keeps climbing out.