
The Other Half
A dark fantasy action adventure where you unbury a tale of intimacy and violence in order to cleanse a demonic infestation from a once-beautiful land.
Developer
Publisher
Release
November 1, 2018
7 years and 276 days ago
Steam Reviews
Very Positive99 reviews83.8%
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Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 13, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 13, 2026Publisher scaleThe operating scale of the game's publisher. | ||
Updated: Jul 13, 2026Publisher statusHow the game's publishing relationship is classified. | ||
Updated: Jul 13, 2026Creative controlWho appears to retain creative control of the game. | ||
Updated: Jul 13, 2026Release statusWhether and how the game has been released. |
Media
10 itemsAbout the Game
A Demon Hunter receives a letter from Daniel, a man begging for help against a demonic infestation from the mountain that he calls home. The Hunter, in a search for him through the cold and abandoned world, will discover a twisted tale of intimacy and violence of the past, and must use that knowledge to purge the demons from the once-beautiful land.
- Hand animated 2D characters on a cold and ruined 3D world
- Methodical combat that rewards patience, precision, and knowing the enemies intimately
- A one-sitting narrative of discovering memory fragments that showcase the beauty of the past
- Fully voiced dialogues and narrations
- Optional Narrative Mode for those who don't want difficulty to affect the pacing of the story, without taking away the intensity of combat
- Hand animated 2D characters on a cold and ruined 3D world
- Methodical combat that rewards patience, precision, and knowing the enemies intimately
- A one-sitting narrative of discovering memory fragments that showcase the beauty of the past
- Fully voiced dialogues and narrations
- Optional Narrative Mode for those who don't want difficulty to affect the pacing of the story, without taking away the intensity of combat