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The Ord Accord header art

The Ord Accord

Plunge into a puzzling exploration of an unfortunate and tragic situation. Dodge vicious chickens and tough bosses, and suffer a cornucopia of painful losses, as you venture deep inside in a castle where the mad reside.

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Latest Contributor: IGF TeamEdit notes
Search Google: Who developed The Ord Accord?Developer scaleThe operating scale of the game's developer.
Search Google: Who published The Ord Accord?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is The Ord Accord self-published or published by Pavel Mitov Interactive?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is The Ord Accord and Pavel Mitov Interactive funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for The Ord Accord and Pavel Mitov Interactive?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of The Ord Accord?Release statusWhether and how the game has been released.

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About the Game




Plunge into a puzzling exploration
of an unfortunate and tragic situation.
Dodge vicious chickens and tough bosses,
and suffer a cornucopia of painful losses,
as you venture deep inside
in a castle where the mad reside.

Explore narration filled with rhyme
and a 3-bit artstyle worth your time.
Expect tentacles and weird things,
drama, heartbreak, and golden rings,
menacing voices from the dark abyss,
and the reaper’s chilling kiss.

Venture through а short epic of grand proportions,
and lose yourself into the mind’s twisted distortions.
Among the bullet hell be cautious or be bold
to decide how the story will unfold,
but be warned there is no combat and there are no guns,
your skills in dodging will make or break your runs.




FEATURES:

  • A plethora of hand-crafted puzzles.
  • Challenging boss encounters testing your planning and observation skills.
  • A story from the depths of the abyss.
  • All dialogue and narration is fully-voiced and written in rhyme.
  • Speedrunning and scoring based on number of moves (and deaths) to finish the game.
  • A keyboard or a gamepad is all you need. Let the mouse rest!
  • Cubes and chickens. Spiders too!