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The Murder Of Yesterday

A psychological horror crime experience featuring Story mode and Anomaly mode. Where time is your only weapon.. travel back through fractured moments to stop a brutal crime before it happens uncover the truth, alter the outcome, and face the consequences of changing fate in a haunting reality.

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About the Game

A crime has already happened.
Now you must decide if it ever will.

Set within the suffocating walls of a once-luxurious hotel, this psychological horror experience places you in the role of an investigator with an unnatural ability to move through time. A young woman has been found murdered under mysterious circumstances, and every resident on the floor is a suspect. But instead of solving the crime after the fact… you are sent back to stop it before it happens.

What begins as a calculated investigation slowly unravels into something far more disturbing.

FEATURES TWO MODES

1) STORY MODE 

Travel between key moments leading up to the murder, observing conversations, behaviors, and subtle inconsistencies that reveal hidden motives. Each visit to the past uncovers new details but also changes what you’ve already seen.

2) ENDLESS MODE (Anomaly)

When the timeline breaks, something remains.

In this endless mode, you are stationed in the same corridor but now your role is different. Reality constantly shifts, creating anomalies that shouldn’t exist. Your task is simple:

Observe. Detect. Report. Survive.

  • Time Manipulation Mechanics  Jump between key moments before the crime to gather clues and influence outcomes

  • Dynamic Environment  The hotel evolves based on your actions, with shifting layouts and changing details

  • Psychological Horror Focus  Minimal reliance on cheap scares, building tension through atmosphere, sound, and uncertainty

  • Anomaly Detection Gameplay  Endless mode inspired by observation-based horror, with escalating difficulty

  • Immersive Audio Design  Subtle cues, distant sounds, and unsettling silence guide your perception

  • Unreliable Reality  Not everything you see or remember can be trusted

You came to stop a murder.
But the deeper you go, the less certain the truth becomes.

Are you changing the past… or creating it?