
The Minister
A turn-based RPG. Play as a Confucian sage's disciple entering politics in a fictional world, striving to save a collapsing dynasty and its suffering people. Cultivate factions, plot schemes, and vie with rivals. Witness hardships, resist power's corruption, rise to power, and stabilize the realm.
Developer
Publisher
Release
September 5, 2025
330 days ago
Steam Reviews
Mixed47 reviews59.6%
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Game contextLatest: IGF Team
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Updated: Jul 14, 2026Creative controlWho appears to retain creative control of the game. | ||
Updated: Jul 14, 2026Release statusWhether and how the game has been released. |
Media
16 itemsAbout the Game

The character system consists of four traits: Traits, HP (Health Points), Loyalty, and Satiety. Each character possesses five Traits that determine their attributes and future uses. Players can use items to alter a character's trait; combining old and new Traits may generate new ones. Loyalty and HP are crucial for character retention – if either drops to 0, the player permanently loses that character. Higher Satiety helps stabilize both Loyalty and HP.

Each vacant official position has specific requirements. Players must gradually gain control over positions within the ministry through methods like bribery, assassination, impeachment, or appointment. When a vacancy arises, players can assign a loyal subordinate who meets the position's criteria. The primary objective is to gain complete control of the Ministry of Revenue.

In combat, players can bring up to three warrior attendants into turn-based battles to overcome challenges. Simultaneously, players can bring up to nine scholar attendants (文客) for turn-based debate modes, engaging in verbal battles against groups of scholars.

The game world is vibrant, with every character having their own troubles. Players must discern which tasks are worth undertaking and which can be ignored. Against a backdrop of societal upheaval and natural/man-made disasters, even high-ranking officials find it hard to turn the tide. The collapse of the state is inevitable. What kind of legacy the unwilling player chooses to leave in this history depends entirely on their choices.