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The M/S Cornelia II Incident header art

The M/S Cornelia II Incident

On a small, snowy skerry somewhere in the Nordic Archipelago a man wakes up with no memory of who he is, where he is or why he is there. A point-and-click mystery where atmosphere and unusual puzzles are at the heart of the game.

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Latest Contributor: IGF TeamEdit notes
Updated: Jul 10, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 10, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 10, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is The M/S Cornelia II Incident and Matias Ekebom funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for The M/S Cornelia II Incident and Matias Ekebom?Creative controlWho appears to retain creative control of the game.
Updated: Jul 10, 2026Release statusWhether and how the game has been released.

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About the Game

On a cold, barren skerry somewhere in the Nordic Archipelago, a man wakes up without any memories of where he is, what happened to him, or who he is.

A cellphone gives off a flashing green light, revealing itself in the snow close to him. It will become vital when gathering his past memories, figuring out what is going on, and making decisions on what he must do.

Gameplay

The M/S Cornelia II incident is a mystery point-and-click adventure game in a contemporary setting.

The gameplay consists of regular elements of adventure gaming, such as exploring surroundings and using/combining items.

An original aspect of the game is collecting memory fragments and clues in your surroundings to help puzzle together your past in a room set in your mind.

Features

  • Combines retro hand-made pixel art with a more modern UI.

  • Challenging logical and lateral thinking puzzles.

  • 1-2 hours of gameplay