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The Lecture: Classroom 1.09 header art

The Lecture: Classroom 1.09

You are trying to reach classroom 1.09. Nobody is around, and the atmosphere feels wrong. Trapped in looping corridors, your only way out is to observe carefully, spot anomalies, and choose the right door… or remain trapped.

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Latest Contributor: IGF TeamEdit notes
Search Google: Who developed The Lecture: Classroom 1.09?Developer scaleThe operating scale of the game's developer.
Search Google: Who published The Lecture: Classroom 1.09?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is The Lecture: Classroom 1.09 self-published or published by Goat Tower Games?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is The Lecture: Classroom 1.09 and Goat Tower Games funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for The Lecture: Classroom 1.09 and Goat Tower Games?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of The Lecture: Classroom 1.09?Release statusWhether and how the game has been released.

Media

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About the Game

You are trying to reach Classroom 1.09.
Nobody is around, and the building feels suspended in time.

These familiar spaces repeat themselves in an endless loop.
To escape, you must trust your perception and question what you see.

The Lecture: Classroom 1.09 is a short first-person psychological experience.

Observe your surroundings carefully.
If everything feels normal, choose the door on the right.
If something seems off, choose the one on the left.

Whether you manage to escape depends entirely on your attention to detail.

Features

• An environment inspired by Italian Modernist architecture
• Multiple endings based on player choices
• Over 20 environmental anomalies affecting space, light, and sound
• An immersive atmosphere built with original assets

This game features a claustrophobic and unsettling atmosphere that may cause discomfort or anxiety in some players.