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The Last Gig

The Last Gig is an immersive first-person stealth-action game that sees you facing off against a blandly murderous superintelligence. Sneak and fight your way through all-too-near-future London in order to get your band, get your gear, get to the pub, and play... THE LAST GIG

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Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 14, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is The Last Gig and Jean-Paul Software funded?FundingThe known source of funding behind the game.
Updated: Jul 14, 2026Creative controlWho appears to retain creative control of the game.
Updated: Jul 14, 2026Release statusWhether and how the game has been released.

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About the Game

THE GREATEST LAST SHOW ON EARTH

Superintelligence is here and it wants you dead- but you've got a gig to play, and so the apocalypse is just going to have to wait until after the show. 

The Last Gig is an immersive first-person action stealth game that sees you facing off against a blandly murderous superintelligence, inadvertently brought into being by a Silicon Valley social media company attempting to "drive user engagement".

Your tools are your wits, your love of music, and Jeffrey- a sentient, multi-function sporting device that has been locked into 'cricket' mode because of software licensing issues.

Sneak and fight your way across all-too-near future London. Use the environment around you to create diversions, use your cricket-obsessed mate to get to places the enemy doesn't expect, and- as a last resort- bash your way to safety. Just remember- computers don't bleed.

Get the band. Get your gear. Get to the pub. And play... THE LAST GIG.

FEATURES

  • Smart-and-deadly enemies that respond to sight and sound, remember where you were and will do their best to hunt you down

  • Brutal first person melee combat- smash, dodge, block, parry, thrust and feint.

  • Immersive, diegetic Interface - to keep you in the game

  • London, by a Londoner- zero red phone boxes and no Palace of Westminster, but an accurate number of discarded mattresses

  • Jeffrey, the sentient multifunction sporting device- a weapon, a guide, and host to some very unexpected features that will allow you to handle situations creatively, and exploit the verticality of London

  • Absurdity, word-play and desperation- the key pillars of The Famous British Sense of Humour

  • Playable drums

  • Hideous carpets

  • Cars that drive on the left

  • 3-pin plugs and sockets