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The Last Errant

The Last Errant is a challenging turn-based tactical deckbuilder. Build your deck, master unique classes and variants, manage your sanity, evolve and mutate your cards, and outsmart your enemies in deeply tactical grid-based battles.

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Search Google: Who developed The Last Errant?Developer scaleThe operating scale of the game's developer.
Search Google: Who published The Last Errant?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is The Last Errant self-published or published by Porthox?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is The Last Errant and Porthox funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for The Last Errant and Porthox?Creative controlWho appears to retain creative control of the game.
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About the Game

The Last Errant is a challenging turn-based tactical deckbuilder. Build your deck, master unique classes and variants, manage your sanity, evolve and mutate your cards, and outsmart your enemies in deeply tactical grid-based battles.

Tactical Grid-based Combat

  • A tactical layer that elevates the deckbuilding genre.

  • Turn-based, grid-based combat where positioning is as important as card choice.

Deep Deckbuilding & Customization

  • A large pool of cards and synergies ensures no two runs feel the same.

  • Build and shape your deck throughout the run.

  • Cards can change and transform depending on how you play.

Strategic Map Exploration

  • Explore a branching map by moving from event to event.

  • Encounters, rewards, and risks force you to constantly adapt your strategy.

  • Each movement is a commitment: opportunities are limited, and time is scarce.

Meaningful Choices & Sanity System

  • Manage health and sanity as core resources.

  • Many decisions through events and battles directly shape your run.

Designed for High Replayability

  • Procedurally generated encounters and challenges.

  • Deep replay value through classes, variants, cards, relics and events.

  • Every run becomes a unique strategic journey shaped by your choices.

Class-Based Playstyles & Variants

  • Multiple distinct classes, each built around unique mechanics.

  • Class variants offer alternative rules, strengths and weaknesses.

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