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The Last Admiral

Turn-based fleet tactics with rogue lite runs and light 4X empire building. Chart your route through a branching star map, fight tactical battles in open space, and refit between jumps. Four playable factions, four sectors plus Endless, 40+ modules to customize your ships.

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Media

13 items

About the Game

4 FACTIONS, 4 PLAYSTYLES

  • Vanguard: Heavy tanks. +50% hull, shrug off hull damage, and hit hard with kinetics. Slow but nearly unkillable.
  • Allies: Empire builders. Bonus damage and module power when your ships fight in tight formation, plus bonus resources from every victory.
  • Enlightened: Shield specialists. Double shields and fast regen, but paper-thin armor. +25% damage vs the Hive.
  • Wraith: Glass-cannon stalkers. The highest damage in the galaxy: +25% on everything, +50% against isolated targets. Strike hard, then fade before the enemy can hit back.
Mix factions in the same fleet or go pure. Your call. And the galaxy's deadliest enemies are out there waiting: the Hive swarm, the Sehn, the Ancients, and worse.

HOW IT PLAYS

  • Pick your ships and gear them up with weapons, shields, drones, and support modules.
  • Enter a sector and pick your path through a map of battles, traders, and events.
  • In each battle: deploy your fleet, then take turns moving and firing.
  • Win the boss fight at the end of the sector to push deeper into the galaxy.
  • Die? You keep your fleet, your upgrades, and your unlocks. Try again stronger.

COMMAND A REAL FLEET

7 ship classes, from quick Scouts to massive Titans and Starbases. Fleet capacity grows from 10 ships to 30+ as you upgrade. Mix and match to fit your playstyle.

Every ship has equipment slots you fill with modules: Pulse Lasers, Rail Guns, Missile Pods, Plasma Vents, attack Drones, Point Defense, Shields, Repair Beams, and more. 5 rarity tiers. Modules and ships level up the more you use them.

TACTICAL BATTLES

Move ships, line up shots, and use special Orders like Coordinated Strike, Tactical Missile, or Smokescreen to turn the fight your way. Fog of war means you have to actually scout the enemy. Fire blind and your shots get sloppy.

Three damage types (Kinetic, Energy, Plasma) hit hull, armor, and shields differently. Picking the right weapons for the fight matters.

ROGUELIKE RUNS, PERMANENT PROGRESS

Each run is a fresh procedural map. You'll never play the same sector twice. Lose a run and you keep:
  • Your whole fleet (auto-healed)
  • All your modules
  • All your blueprints
  • All your Commander upgrades
Push further every time.

COMMANDER UPGRADES

29 upgrade trees across Combat, Economy, Exploration, and Fleet Command. Spend resources to boost fleet-wide stats: more hull, faster repairs, bigger fleets, more module slots, sharper accuracy, longer warp range, and much more. Upgrades stack forever. There's no cap.

TERRITORY AND BUILDINGS

Win a battle, own the node. Build structures on the territory you control: Extractors and Refineries to pull and convert resources, Drydocks to repair your fleet, Sensor Arrays and Watchtowers to scout the sector ahead, Warp Relays to extend your reach, and rare terrain-locked megastructures that warp the rules in your favor. Build an economy across the map and warp deeper than you ever could alone.

4 SECTORS + ENDLESS MODE

Push through 4 hand-tuned sectors, each with their own boss fight. Beat the final boss to unlock Endless mode: random faction bosses, +25% difficulty per kill, no ceiling.

STEAM FEATURES

  • Steam Cloud saves
  • Steam Achievements
  • Global leaderboards
  • Controller support (Xbox, PlayStation, Switch, Steam Deck)