indiegame.fan
The Land Past Redemption header art

The Land Past Redemption

The Land Past Redemption is a medieval, turn-based combat rogue-lite. Take on bounties, recruit more heroes, get better loot, and earn enough gold to pay your way out of the Land Past Redemption.

Steam Page
Release
March 29, 2024
2 years and 126 days ago
Steam Reviews
6 user reviews6 reviews66.7%

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 14, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is The Land Past Redemption and Up Next Games LLC funded?FundingThe known source of funding behind the game.
Updated: Jul 14, 2026Creative controlWho appears to retain creative control of the game.
Updated: Jul 14, 2026Release statusWhether and how the game has been released.

Media

9 items

About the Game

The Land Past Redemption is a medieval rogue-lite with turn-based combat. Take on bounties, explore procedurally generated dungeons, outfit and level up heroes, and earn enough money to escape the Land Past Redemption.

Key Features

  • Rogue-lite
    Heroes can permanently die but even if a battle is lost, three new heroes are generated and the game mostly continues where it left off.

  • Customize heroes
    Armor and weapons can be equipped to suit play style and hero class. At certain levels, a new skill can be selected and there are two skills to choose between. Even if there are two heroes with the same class, they can be built to have different skills.

  • Procedurally generated loot
    Buy gear at the store to make heroes stronger, or use loot from enemy drops. The store's items refresh every time the heroes rest so there's always something new and better to find.

  • Positioning plays an important role in battle
    Heroes in the back row will be safer, but will be unable to melee attack without the added reach of a spear. A hero in the front row with heavy armor and a shield can tank enemy attacks.

  • No two dungeons are alike
    The layout of the dungeon and the events are all procedurally generated.