
The Land Past Redemption
The Land Past Redemption is a medieval, turn-based combat rogue-lite. Take on bounties, recruit more heroes, get better loot, and earn enough gold to pay your way out of the Land Past Redemption.
Developer
Publisher
Release
March 29, 2024
2 years and 126 days ago
Steam Reviews
6 user reviews6 reviews66.7%
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Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher. | ||
Updated: Jul 14, 2026Publisher statusHow the game's publishing relationship is classified. | ||
Updated: Jul 14, 2026Creative controlWho appears to retain creative control of the game. | ||
Updated: Jul 14, 2026Release statusWhether and how the game has been released. |
Media
9 itemsAbout the Game
The Land Past Redemption is a medieval rogue-lite with turn-based combat. Take on bounties, explore procedurally generated dungeons, outfit and level up heroes, and earn enough money to escape the Land Past Redemption.
Key Features
- Rogue-lite
Heroes can permanently die but even if a battle is lost, three new heroes are generated and the game mostly continues where it left off. - Customize heroes
Armor and weapons can be equipped to suit play style and hero class. At certain levels, a new skill can be selected and there are two skills to choose between. Even if there are two heroes with the same class, they can be built to have different skills. - Procedurally generated loot
Buy gear at the store to make heroes stronger, or use loot from enemy drops. The store's items refresh every time the heroes rest so there's always something new and better to find. - Positioning plays an important role in battle
Heroes in the back row will be safer, but will be unable to melee attack without the added reach of a spear. A hero in the front row with heavy armor and a shield can tank enemy attacks. - No two dungeons are alike
The layout of the dungeon and the events are all procedurally generated.