
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
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13 itemsAbout the Game

You control a single keep. Claim the surrounding regions, develop your land, and watch your town grow street by street. Expand your influence by bringing neighboring kingdoms into your fold as vassals, whether through diplomacy or the sword.

Every settlement has a ruler with ambitions, preferences, and grudges of their own. Kings, queens, and governors form opinions of one another based on their personalities, past dealings, and actions. Earn their trust, exploit their rivalries, or make enemies who won't soon forget.
Diplomacy: Negotiate pacts, forge defensive alliances, exchange gifts, or declare war.
Peace & Tribute: Dictate the terms of peace through reparations, truces, and recurring tribute.
Vassalage: Bring rival rulers under your authority, but govern carefully. Excessive demands can turn loyal subjects into rebellious enemies.

Trade is shaped by supply, demand, and politics. Friendly kingdoms may offer favorable terms, while rivals will drive a harder bargain. Negotiate with neighboring rulers, establish trade routes, and watch merchants carry goods between settlements.


Raise armies of spearmen, archers, cavalry, mages, and siege engines, or take to the seas with fleets of warships. March your forces across the map and watch battles unfold in real time, from open-field clashes and river crossings to sieges against fortified cities.

The Demon King may be dead, but his armies were never truly defeated. Scattered throughout the wilderness, his surviving forces rebuild their strength, preying upon the living and preparing for his return. Leave them unchecked, and the horrors of the Great War may rise again.

Procedurally generated worlds, with towns that grow building by building
More than 20 units and ships to train, and over 20 undead and orc monsters to face
Food, production, science, gold and happiness to balance in every settlement
Story events: strangers, prophets, omens, ruins and tales from the sea
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