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Haunted House

You wake up in an eerie mansion, beside the one you love. To take her home, you face six lost souls — not enemies, but tragedies to understand. Each room hides a love never spoken. But when you think you've finally escaped, some truths only appear once you walk out the door.

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Latest Contributor: IGF TeamEdit notes
Search Google: Who developed Haunted House?Developer scaleThe operating scale of the game's developer.
Search Google: Who published Haunted House?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is Haunted House self-published or published by 改變娛樂工作室?Publisher statusHow the game's publishing relationship is classified.
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Search Google: Who controls the creative direction and IP for Haunted House and 改變娛樂工作室 and 哈皮?Creative controlWho appears to retain creative control of the game.
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6 items

About the Game

An old house you can't leave.

Six souls who can't let go.

And a little girl who just wants to play a game with you.

You wake here with a splitting headache.

Your wife, Alice, isn't beside you — until you find her in the room next door.

A girl who calls herself Annie tells you: gather the six pieces of her doll, and you're both free to go.

So you open the first door.

◆ Win by understanding, not fighting ◆

Every room holds a lost soul.

To let them move on, you have to grasp what they can't release, and find the one thing that answers it.

Nothing here is won in a fight.

◆ A puzzle behind every door◆

A melody lock, a passcode, light and shadow, words surfacing on a blank page... every haunted room is its own hand-crafted puzzle.

Solve it, and you earn the doll's next piece.

◆ Some of the dead give chase ◆

Raise your lamp to cut through the fog and the dark, and mind your oil.

Some souls stalk the shadows and hunt you down — you'll have to slip into the candlelight and hold your breath to make it one step further.

◆ Step into faded memories ◆

Between the searching, you'll walk into warm, faded memories — piecing together the mansion's hundred-year past, and the road you and Alice once walked together.

◆ What you do quietly rewrites the ending ◆

There's no game over here.

How you treat each soul, whether you're willing to face what feels wrong in front of you — it all builds toward four endings, and a hidden one you'll reach only if you truly care.

There's no right path.

Only the person you choose to become.

◆ Collect their stories ◆

Free a soul and you'll gather the fragments and moments that were theirs, filling a codex of six tragedies.

The more deeply you understand them, the more of their most hidden selves you'll uncover.

In this house, letting go is a kind of love.