
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
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Media
6 itemsAbout the Game
An old house you can't leave.
Six souls who can't let go.
And a little girl who just wants to play a game with you.
You wake here with a splitting headache.
Your wife, Alice, isn't beside you — until you find her in the room next door.
A girl who calls herself Annie tells you: gather the six pieces of her doll, and you're both free to go.
So you open the first door.
◆ Win by understanding, not fighting ◆
Every room holds a lost soul.
To let them move on, you have to grasp what they can't release, and find the one thing that answers it.
Nothing here is won in a fight.
◆ A puzzle behind every door◆
A melody lock, a passcode, light and shadow, words surfacing on a blank page... every haunted room is its own hand-crafted puzzle.
Solve it, and you earn the doll's next piece.
◆ Some of the dead give chase ◆
Raise your lamp to cut through the fog and the dark, and mind your oil.
Some souls stalk the shadows and hunt you down — you'll have to slip into the candlelight and hold your breath to make it one step further.
◆ Step into faded memories ◆
Between the searching, you'll walk into warm, faded memories — piecing together the mansion's hundred-year past, and the road you and Alice once walked together.
◆ What you do quietly rewrites the ending ◆
There's no game over here.
How you treat each soul, whether you're willing to face what feels wrong in front of you — it all builds toward four endings, and a hidden one you'll reach only if you truly care.
There's no right path.
Only the person you choose to become.
◆ Collect their stories ◆
Free a soul and you'll gather the fragments and moments that were theirs, filling a codex of six tragedies.
The more deeply you understand them, the more of their most hidden selves you'll uncover.
In this house, letting go is a kind of love.
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