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The Horologist's Legacy

The Horologist's Legacy is a deep dive into the absurd to find your mysterious past in this indie first-person psychological horror experience that rips the floor out from under you and takes your mind places you've never brought it before.

Steam Page
Release
October 24, 2018
7 years and 284 days ago
Steam Reviews
8 user reviews8 reviews87.5%

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Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 14, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is The Horologist's Legacy and Cole and Jordan Studios funded?FundingThe known source of funding behind the game.
Updated: Jul 14, 2026Creative controlWho appears to retain creative control of the game.
Updated: Jul 14, 2026Release statusWhether and how the game has been released.

Media

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About the Game

The Horologist's Legacy is a deep dive into the absurd to find your mysterious past in this indie first-person psychological horror experience that rips the floor out from under you and takes your mind places you've never brought it before.

What can you expect?

  • Strongly narrative driven gameplay
  • Simple yet intriguing puzzles
  • Dangerous encounters with creatures from another universe
  • A variety of pacing, from contemplative to high-tension
  • Surprises and horror
  • Dark, absurd, and often beautiful environments and atmosphere
  • Fully voice acted cast
  • Creepy, moody, and vibrant music and audio design

Pay close attention.

Your memory seems to have become a cold and darkened blur;
you never know the vital things you might be walking past.

We at Cole and Jordan Studios have been developing The Horologist's Legacy
for years in an attempt to create the most intriguing possible experience;
prototypes existed as early as 2012 when we were only in the 8th Grade.

Now at 20 years old, we are prepared to release our game into the world.
Nearly all levels have years of testing and design, and have been completely
scrapped and rebuilt from the ground up at least once.

It's a similar story for the plot, (no pun intended) which has been scrapped,
rewritten, and honed to provide an extremely mysterious and
other-worldly undertone to the entire experience.