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The Hole Story

A girl aided by her trusty shovel embarks on a riddling quest to find a missing princess. Girls Make Games 2014 Grand Prize Winner!

Steam Page
Release
July 13, 2015
11 years and 23 days ago
Steam Reviews
Mixed21 reviews57.1%

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9 items

About the Game


The Negatives, Girls Make Games class of 2014

Story:

When an unsuspecting young girl finds herself transported to a mystical world, she must rely on her trusty shovel and quick wits to find her way home.

After digging up a strange portal in her backyard, budding young archaeologist Wendy falls through time into a strange new land. She quickly discovers that her best chance of returning home is to rescue Alonna, a princess who has gone missing from the kingdom. Her goal in mind, Wendy sets about resolving the problem the best way she knows how – by digging of course!


Features:

The Hole Story is a top-down RPG fantasy adventure created by a talented group of young female designers. Players solve puzzles by exploring the world and digging up clues in order to move on. As you progress through 15 increasingly difficult challenges, you’ll meet a host of humorous characters, unlock secret levels, and earn experience that can be put towards player customization and gear upgrades. Furthermore, clue and item locations are entirely randomized, so no two experiences will ever feel the same!
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“A sharp-witted game with mind-bending riddles, The Hole Story is a beautiful testament to the immense talent contained in gaming’s youngest creative minds.” – Laila Shabir, Founder, Girls Make Games
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About Girls Make Games:

Girls Make Games is a series of international summer camps, workshops and game jams designed to encourage girls to explore the world of video games. With the help of growing list of partners like Google Play, DoubleFine and the Computer History Museum, we're determined to address the gender gap in the games industry, one camp at a time.

Awards:

The Hole Story won Grand Prize at the Inaugural Girls Make Games Demo Day hosted at the Computer History Museum in Mountain View.
After 3 weeks of hard work, 5 teams of young game developers pitched their game prototypes to industry veterans:
Tim Schafer, Founder, Double Fine Productions
Kellee Santiago, Head of Developer Relations, OUYA
Shazia Makhdumi, Head of Strategic Edu & Kids Partnerships, Google Play
Tracy Fullerton, Chair, Interactive Media & Games Division, USC
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Press:

Polygon:
Gamasutra:
IGN:
Joystiq:
GameSpot:

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