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The History of Everything

A historical TCG in the tradition of Hearthstone and Magic: The Gathering. Craft a deck from unlikely combinations of your favourite figures from across history. No grind, no microtransactions; everyone has all the cards. Play with friends: chat freely, share your decks, and compete to be the best!

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Search Google: Who developed The History of Everything?Developer scaleThe operating scale of the game's developer.
Search Google: Who published The History of Everything?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is The History of Everything self-published or published by Connel Allison?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is The History of Everything and Connel Allison funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for The History of Everything and Connel Allison?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of The History of Everything?Release statusWhether and how the game has been released.

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About the Game

A historical TCG in the tradition of Hearthstone and Magic: The Gathering. Craft a deck from unlikely combinations of your favourite figures from across history. No grind, no microtransactions; everyone has all the cards. Play with friends: chat freely, share your decks, and compete to be the best!

The Historical TCG

In The History of Everything, you build a deck from hundreds of unique cards depicting a wide variety of historical people, creations, and events through fun TCG gameplay. You have eight unique classes to choose from: Arms, Arts, Economy, Empire, Faith, Infamy, Learning, and People. Each has their own strengths and weaknesses and distinctive style of gameplay. Your deck can also mix and match up to three different classes, with over a hundred different possible combinations.

Fun comes first

A TCG ought to be a game of fun, imagination, and expression - not a money pit, and not a second job. That’s why in The History of Everything everyone gets all the cards. You can compete to be the best on a truly level playing field, you can try out any deck that takes your fancy, and if you enjoy making your own janky decks you can experiment freely with whatever strange ideas you like. Once you own the game, you’re free to enjoy everything in it, as it should be.

Bring your friends

Have you ever tried to share your love of TCGs with a friend but been unable to convince them to spend enough money to be able to play the game properly? This one’s for you. The History of Everything is made to be a played with friends, not faceless matchmaking opponents. With eight-player online lobbies you can chat freely, swap decks, spectate, and recreate the social fun of an evening at your local game store. A game shared with friends is fun whether you win or lose.