
The Guild II Renaissance
For centuries Europe has been dominated by the church and nobility. On the shoulders of ordinary people the servants of god and the noble families justified their power and wealth. This was the incontrovertible, divine world order. A truly dark era… In the 14th Century the world order is beginning to transform itself.
Developer
Publisher
Release
July 28, 2010
16 years and 9 days ago
Steam Reviews
Very Positive4,173 reviews83.5%
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Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 13, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 13, 2026Publisher scaleThe operating scale of the game's publisher. | THQ Nordic is part of a publicly listed game group. | |
Updated: Jul 13, 2026Publisher statusHow the game's publishing relationship is classified. | THQ Nordic is part of a publicly listed game group. | |
Updated: Jul 13, 2026FundingThe known source of funding behind the game. | THQ Nordic provides the corporate publishing relationship for this release. | |
Updated: Jul 13, 2026Release statusWhether and how the game has been released. | THQ Nordic is listed as a separate publisher for this release. |
Media
6 itemsAbout the Game
For centuries Europe has been dominated by the church and nobility. On the shoulders of ordinary people the servants of god and the noble families justified their power and wealth. This was the incontrovertible, divine world order. A truly dark era…
In the 14th Century the world order is beginning to transform itself. Due to trade and commerce an increasing middle class obtains more and more power and wealth. Entire towns purchase their freedom and more privileges from the nobility. Reading and writing is no longer the domain of the nobility and the clergy and the invention of printing information may eventually be spread everywhere. This is the beginning of the renaissance...
In the 14th Century the world order is beginning to transform itself. Due to trade and commerce an increasing middle class obtains more and more power and wealth. Entire towns purchase their freedom and more privileges from the nobility. Reading and writing is no longer the domain of the nobility and the clergy and the invention of printing information may eventually be spread everywhere. This is the beginning of the renaissance...
Features:
- 8 completely new professions: mercenary, grave digger, stonemason, juggler, innkeeper, banker, miller and the fruit grower
- New goods, buildings, ambient details and effects
- All new scenarios ("Transylvania", "The Rhineland" and "The Alps") & bigger world maps
- Improved AI, title and nobility system as well as new options (e.g. “God Measures”, levels of difficulty)