
The Great Voyage - Visual Novel
A visual novel short story inspired by the gorgeous pixel art of PC-98 games and a melodramatic story full of betrayal and crescendo.
Developer
Publisher
Release
September 16, 2018
7 years and 322 days ago
Steam Reviews
Positive10 reviews100.0%
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Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher. | A separate publisher is listed without a proven bounded regional or service-only role. | |
Updated: Jul 14, 2026Release statusWhether and how the game has been released. | The title released with a separate publisher relationship. |
Media
6 itemsAbout the Game
--OVERVIEW--
A visual novel short story inspired by the gorgeous pixel art of PC-98 games and a melodramatic story full of betrayal and crescendo. Follow Vassan, Eugenie and Memnon as they flee their home in search for a better tomorrow in this stylish visual novel!
--STORY--
The royal city of Flayes has been under siege for months. The food is running out everywhere but the royal court. High society lives like there's no tomorrow, and for a reason. One night the walls protecting the city break down and Vassan, Eugenie and Memnon are forced to accept reality, their homeland is no more. High society has raised these people extremely selfish, but as they flee Flayes they are forced to change their ways. But is it possible to value kindness and life in a world where individual lives have little value?
--CHARACTERS--

"No, I`m not having fun. Then again, when you`re at war and everyone around you is pretending it`s New Year`s Eve, are you supposed to? I feel its my fate to be alone in party crowds, and in good company only when I`m alone with a book. Or my quill."

"It`s not about the money, it`s about being free. And that`s a lot easier when you have money. Or are a man."

"Yes, life isn`t much more than the lies we tell ourselves. The trick is pick a fun lie and tell it well."
--MUSIC--
"Harp" --- Jordy Hake
"Snowfall" --- Joseph Gilbert / Kistol
"Seashore Peace Ambiance" --- Philippe Groarke
"The Desert of Dreams" --- TheMysticBard
"Spelunker`s Anthem" --- TheMysticBard
"Terror/Thriller Improvisation" --- Marcelo Fernandez
"RPG - The Graveyard" --- HitCtrl
"Blackmoor Tides" --- Matthew Pablo
A visual novel short story inspired by the gorgeous pixel art of PC-98 games and a melodramatic story full of betrayal and crescendo. Follow Vassan, Eugenie and Memnon as they flee their home in search for a better tomorrow in this stylish visual novel!
--STORY--
The royal city of Flayes has been under siege for months. The food is running out everywhere but the royal court. High society lives like there's no tomorrow, and for a reason. One night the walls protecting the city break down and Vassan, Eugenie and Memnon are forced to accept reality, their homeland is no more. High society has raised these people extremely selfish, but as they flee Flayes they are forced to change their ways. But is it possible to value kindness and life in a world where individual lives have little value?
--CHARACTERS--

"No, I`m not having fun. Then again, when you`re at war and everyone around you is pretending it`s New Year`s Eve, are you supposed to? I feel its my fate to be alone in party crowds, and in good company only when I`m alone with a book. Or my quill."

"It`s not about the money, it`s about being free. And that`s a lot easier when you have money. Or are a man."

"Yes, life isn`t much more than the lies we tell ourselves. The trick is pick a fun lie and tell it well."
--MUSIC--
"Harp" --- Jordy Hake
"Snowfall" --- Joseph Gilbert / Kistol
"Seashore Peace Ambiance" --- Philippe Groarke
"The Desert of Dreams" --- TheMysticBard
"Spelunker`s Anthem" --- TheMysticBard
"Terror/Thriller Improvisation" --- Marcelo Fernandez
"RPG - The Graveyard" --- HitCtrl
"Blackmoor Tides" --- Matthew Pablo