
The friends of Ringo Ishikawa
A highschool gang leader Ringo Ishikawa trying to live through his last autumn before graduation. With his best friends.
Developer
Publisher
Release
May 17, 2018
8 years and 79 days ago
Steam Reviews
Very Positive3,142 reviews88.8%
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Game contextLatest: IGF Team
| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Updated: Jul 10, 2026Developer scaleThe operating scale of the game's developer. | ||
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher. | ||
Updated: Jul 14, 2026Publisher statusHow the game's publishing relationship is classified. | ||
Updated: Jul 10, 2026Release statusWhether and how the game has been released. |
Media
7 itemsAbout the Game
A highschool gang leader Ringo Ishikawa trying to live through his last autumn before graduation. With his best friends.
You should play it if:
1) You're fond of good stories with strong dialogues (especially about growing up)
2) You're a fight games enthusiast (you'll get your hands on some unique brawl mechanic and I promise you'll be satisfied)
3) You're into some yakuza-delinquent aesthetics
Basically, the game is an existential open world beat'em up with some school sim elements. It has a little of everything: a town to explore, day-night cycle, npc on their schedule, battle grinding, school grinding, mini-games (ping-pong, billiard, video-poker, video-game console with one game...) and so on.
But the main thing is the story I'm trying to tell. And I designed the game to make you feel this story. So it's not about rival gangs, or taking over turfs, or anything. You just live there and feel. And that's all.
You should play it if:
1) You're fond of good stories with strong dialogues (especially about growing up)
2) You're a fight games enthusiast (you'll get your hands on some unique brawl mechanic and I promise you'll be satisfied)
3) You're into some yakuza-delinquent aesthetics
Basically, the game is an existential open world beat'em up with some school sim elements. It has a little of everything: a town to explore, day-night cycle, npc on their schedule, battle grinding, school grinding, mini-games (ping-pong, billiard, video-poker, video-game console with one game...) and so on.
But the main thing is the story I'm trying to tell. And I designed the game to make you feel this story. So it's not about rival gangs, or taking over turfs, or anything. You just live there and feel. And that's all.