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The Final Stand

A brick-breaker action game where bosses invade the screen and your paddle is no longer invincible. Manage your stamina to precisely parry and dodge. Read each boss's attack patterns, time your counters, and uncover the stories hidden behind every formidable foe.

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About the Game

Add health bars, stamina, and a limited number of dodges to the brick-breaker formula. Parry and dodge your way through intense boss battles.

Stamina steadily drains while blocking and slowly regenerates when you're in a neutral state.

Stamina drains while blocking.

Any attack will damage you when you're not blocking.

Health decreases when you take damage, and the game ends when your health bar reaches zero.                     

Dodge skills offer extra survivability in combat, but each dodge consumes a dodge charge.

Consuming a dodge charge grants invincibility frames, and a perfectly timed dodge triggers slow motion.

Time your parries precisely—deflecting right before an attack lands grants a perfect parry damage bonus or stat boost. Chaining multiple perfect parries restores your dodge charges.

A normal parry simply deflects the attack.

A perfect parry grants a damage bonus or stat boost.

A perfect parry grants effects that a normal parry does not.

Boss Battles
Bosses possess a variety of attack patterns. Observe their movements and learn their tells to respond effectively in combat.

Core Gameplay
Master the perfect parry to deal massive damage to bosses and clear bricks rapidly. Execute perfect dodges to trigger bullet time and reposition for survival. Read the boss's animations, anticipate their attacks, and manage your stamina wisely—this is the key to victory.

Development Note
The visuals shown above are work-in-progress screenshots. I'm currently refining the game, and a demo will be available once the first boss encounter is fully polished. Future levels will feature distinct themes, with art styles evolving to match. Every boss brings unique attack patterns to the fight. I'm committed to crafting each level with care and using them to tell the game's story. Thank you so much for reading.