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The Echoes of Me

The Echoes of Me pulls you into a nightmare where shadows blur with self. As fragmented memories surface, you must remain cautious and uncover the truth.

Steam Page
Release
April 10, 2026
114 days ago
Steam Reviews
6 user reviews6 reviews83.3%

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Search Google: Who developed The Echoes of Me?Developer scaleThe operating scale of the game's developer.
Search Google: Who published The Echoes of Me?Publisher scaleThe operating scale of the game's publisher.
Search Google: Is The Echoes of Me self-published or published by Stefan Atanasoski?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is The Echoes of Me and Stefan Atanasoski funded?FundingThe known source of funding behind the game.
Search Google: Who controls the creative direction and IP for The Echoes of Me and Stefan Atanasoski?Creative controlWho appears to retain creative control of the game.
Search Google: What is the release status of The Echoes of Me?Release statusWhether and how the game has been released.

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About the Game

The Echoes of Me:
A unnerving psychological horror where your house becomes a maze of time & memory.

Once a brilliant scientist obsessed with simulative technologies, your latest work has fractured something fundamental. Now, trapped in your own home, you sense something is deeply wrong. Rooms shift. Clocks lie. And something in the house knows you’re awake.

The Echoes of Me pulls you into a psychological nightmare where every shadow could be you - or what’s left of you. As memories return in fragments and reality glitches, you must uncover the truth behind the experiment before what lurks within finds you again.

The Echoes of Me is a first‑person horror experience focused on tense exploration and completing objective‑based sequences under pressure. You’ll move through dark environments, search for key items, and trigger events that push the story forward. Typical gameplay centres on roaming, solving environmental puzzles, and avoiding enemies that react to your presence. Expect scripted scares, dynamic jump scares, a quick‑time event, and a chase sequence.