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The Deconsecration Initiative

A short incremental game about building a weapon to kill a god. Build your base, fire your laser, collect shards, Barry has turned into a slug. Upgrade your slugs.

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Search Google: Who developed The Deconsecration Initiative?Developer scaleThe operating scale of the game's developer.
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Search Google: Is The Deconsecration Initiative self-published or published by Gwilym?Publisher statusHow the game's publishing relationship is classified.
Search Google: How is The Deconsecration Initiative and Gwilym funded?FundingThe known source of funding behind the game.
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About the Game

The Deconsecration Initiative is a short incremental game about building a machine strong enough to kill a god. Build a base, power up your giant laser, shoot the god, collect the shards it drops, and repeat.

Hire workers to gather the god's shards, then spend them on more power for the laser, new buildings and new weaponry like rocket launchers and mini lasers. Watch your beam grow as your power increases.

Take down the god's shields - but watch out, each shield you destroy unlocks more of the god's corrupting power. The god will start turning your workers into slugs, converting them to worship it, sending them into a coworker-killing frenzy and more. You can't prevent it - but you can turn it  to your advantage using the power of SCIENCE, RESEARCH and MARKETING.

  • Upgrade your puny beam into a giant god-killing laser

  • Add rocket launchers and mini lasers to your weapon platform

  • Watch your workers get corrupted, then research upgrades that take advantage of their corrupted states

  • Find synergies between your mundane and corrupted upgrades

  • 5 layers of god shield to defeat, with 4 corruption mechanics - one per band after the first

  • No prestige or skill trees, playtime is around 2 hours

  • No AI text or art

  • Find out what the god is doing here, and what happens to Barry

If you try it and have any feedback, feel free to drop it in the discussion or email me directly.