indiegame.fan
烈火冲锋The charge is the fire header art

烈火冲锋The charge is the fire

A 3D small FPS game about the anti-Japanese war in China during WWII.It was Maded by one.The player will act as a Guangxi Army soldier charged at the Japanese position with his comrades.The task of the game is to Charge the devils, and kill all the devils!This game is also a simulator of the charge.

Steam Page
Developer
Publisher
Release
January 11, 2022
4 years and 204 days ago
Steam Reviews
Mixed16 reviews62.5%

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 14, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is 烈火冲锋The charge is the fire and FW2C.COM funded?FundingThe known source of funding behind the game.
Updated: Jul 14, 2026Creative controlWho appears to retain creative control of the game.
Updated: Jul 14, 2026Release statusWhether and how the game has been released.

Media

6 items

About the Game

Note:

1.Non-English characters including Cyrillic in the user path are not supported.

2.The input method must be switched to an English input method compatible with the game when playing the game.

3.OpenAL is required for this game.

Game introduction

1.It's a 3D First Person Shooting Game.
2.This is a game about the anti-fascist war in China during World War II.
3.It's also a simulator of the charge at World War II .
4.It's a small game.
5.Hard work and good luck will help you win the game!

Game background

A corner of a rare charge battle in the battle of Shanghai in the early days of the anti-Japanese war in China during WWII.

Game development direction

Add weapons, enrich the story, adjust the parameters according to the feedback of users, if possible, add bayonet fighting with the enemy.

The game features

Intelligent AI, Chinese dubbing, A real battlefield atmosphere.

What can players do?

1.Playing a Chinese soldier in World War II.
2.Charging at the Japanese positions with your comrades.
3.Shoot the devils. Take them down.

Quest

Charge the devils, and kill all the devils! Good luck!

How to win?

The only way to get through this game is to take your gun and fuck all the devils.

What if you don't like the game?

1.Ignoring me.
2.This game allows ample time for refunds.

The revenue of this game

For the creation of a sequel.

Why did I developed this game?

1.Dream, came to the Anti-Japanese War to personally give the devils some color to see see.
2.Showing how difficult it was for China to win the Anti-Fascist War in WWII.
3.For studying.
4.I want to play this game.

About the author(me).

I have a stable job, but it is not in the IT industry, let alone in the industry related to video game development. All the skills of creating games are self-taught in my spare time, because I like playing video games and prefer to create video games. My dream is to create my own games. This game is the first one I created by myself. There will inevitably be many shortcomings due to poor technology. I hope you can correct me and I will continue to work hard.

About the sequel

The sequel will be an FPS+RPG, and the story will be an extension of this game's story, with a richer content and more Chinese elements.

And

I really hope you all have fun!