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The Brothers Karamazov

Three brothers come back to the house of a father none of them loves: one for the money, one for the truth, one to save them all. Something terrible is about to happen here. Dostoevsky's whole novel, word for word.

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August 23, 2026
61 days ago
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Positive17 reviews94.1%
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About the Game

Three brothers and their father

Fyodor Pavlovitch Karamazov — an old man, a buffoon and a sensualist, a father who cannot remember when he last gave his sons a thought. They grew up apart, in other people's houses. Now all three have come back to his home at once.

Dmitri has come for his mother's inheritance, which his father will not hand over, and for the woman the two of them cannot divide.
Ivan with a thought that chills him too: if there is no God, everything is permitted.
Alexey, the youngest, a novice from the monastery, is the only one in that house who wants nobody to perish.

Not one of the three loves the father, and each of them fails to love him in his own way. While they quarrel, envy one another, make peace and quarrel again, everything moves towards the terrible thing that will happen in this house.

The whole novel, word for word

All 96 chapters of Dostoevsky's last novel. Not a retelling, not "based on": the original text.

Two ways to read — you choose at first launch:
  • Unabridged — every paragraph of the novel in full, as in the book. About 1030 book pages, ≈25 hours.
  • Abridged — the key passages of every chapter, the whole story, nothing skipped. About 480 pages, ≈12 hours.
You can switch between them in the settings as you read.

What you see and hear

  • Painted scenes — the elder's cell, the father's house, a blizzard on the road, the Grand Inquisitor's auto-da-fé, the starlit night of "Cana of Galilee".
  • Characters stand in the frame at full height, and their faces change with Dostoevsky's own stage directions: "he cried out", "he turned pale", "he laughed".
  • Fifteen quiet ambient beds, one for every place. No music and no voice acting: this is a book, and it is quiet here.
  • 52 optional minigames — deal a sharper's faro, sew the amulet shut, cross yourself. No timers, no fail states; you can leave at any step.

The novel will ask you

At the hardest moments the page stops and asks: what would you have done? Take a side, condemn, forgive, say nothing. Your answer does not change the novel. But the game remembers which of the brothers you stand closest to, and at the end it shows you who you were while you read this book.

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