
The Big Suck
A short incremental game where you are the disaster. Destroy fields, cars, buildings. Gather wreck to grow and spend it on upgrades inside the big skill tree.
Does this feel indie?
Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Media
8 itemsAbout the Game
The Big Suck — An Incremental Disaster
You're the tornado. Eat the county.
You start as a Dust Devil: small, nosy, and full of straw. Then you swallow a hay bale. Then a cow. Then the pickup it was standing next to. The Big Suck is an incremental game where you are the disaster. Chase the storm across the map, inhale everything that holds still long enough, and grow from a harmless dust devil into the Perfect Tornado.
Each chase is a short, frantic warning window. Clear the field to feed the funnel, chain your captures to pump the Windflow multiplier and claw back seconds, then sink what you collect into a sprawling skill tree before the next siren.
What you'll wreck
Grow through 11 ratings. From Dust Devil to Barn Ripper to County Eraser to the Perfect Tornado.
Cross the whole county. Farms, town, city, coast, and mountains. Hay, cows, cars, silos, semis, boats, cabins, and the occasional famous landmark.
Build your funnel. Three upgrade branches: wider reach, faster pulses, deeper hunger. Dozens of skills, no wrong way to spend.
Catch the runners. Cars and trucks panic and floor it as you close in. Fuel tanks chain-react, live wires leave crackling hazard fields, and landmarks crack right open.
Earn your reputation. Rack up achievements like Insurance Nightmare and Postcard Ruined on the way to becoming the perfect storm.
The insurance adjusters have seen the forecast. They aren't coming.