indiegame.fan
The Beyond: An Interactive Comic Book header art

The Beyond: An Interactive Comic Book

Your death was a tragedy... your afterlife is a mystery. Unravel the secrets of death with the help of Xochitl, your guide. Can you find your way through the doors of the great library of the Beyond? A new choose-your-path comic book by Jason Shiga.

Steam Page
Release
November 4, 2024
1 year and 271 days ago
Steam Reviews
1 user reviews1 reviews100.0%

Does this feel indie?

Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.
No votes yet
Vote on More Games
Game contextLatest: IGF Team
ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan.Status
Notes
Latest Contributor: IGF TeamEdit notes
Updated: Jul 14, 2026Developer scaleThe operating scale of the game's developer.
Updated: Jul 14, 2026Publisher scaleThe operating scale of the game's publisher.
Updated: Jul 14, 2026Publisher statusHow the game's publishing relationship is classified.
Search Google: How is The Beyond: An Interactive Comic Book and Zarfhome Software funded?FundingThe known source of funding behind the game.
Updated: Jul 14, 2026Creative controlWho appears to retain creative control of the game.
Updated: Jul 14, 2026Release statusWhether and how the game has been released.

Media

7 items

About the Game

Your death was a tragedy... your afterlife is a mystery. Unravel the secrets of death with the help of Xochitl, your guide. Can you find your way through the doors of the great library of the Beyond?

The Beyond is a comic, but not an ordinary comic. Follow the paths from panel to panel. Where the path divides, you decide where to go next! A thrilling tale of sorcery, deception, and discovery.

This is a faithful adaptation of The Beyond, book #2 in Jason Shiga's Adventuregame Comics series (also published in hardcover by Abrams Books). Our goal is not to make the comic “more interactive”, but to present the interactivity inherent in the story. We have not attempted to turn the book into an adventure game. There are no puzzles – except for your understanding of the story, which is entirely up to you. Just as in a physical book, you are free to browse around, or even jump straight to the end if you want.

The electronic medium allows us to improve on the book in one way: we can take advantage of Scott McCloud’s “infinite canvas” principle. Jason has reformatted the book’s pages and tabs into a single enormous spread, in which the story flows in every direction at once.

Can you reach the final reward?