
The Archmage Who Defeated the Demon King Wants to Be Ravaged by Mobs in a Peaceful World
Turn-based tactical puzzle where you don't kill monsters — you enrage them. The world's strongest archmage wants to lose, and designed an elaborate method to do it. Cast elemental spells, manipulate monster paths, push their rage to 100%. 11 monsters, 13 puzzle stages.
Does this feel indie?
Vote based on whether this game feels indie to you. You can change your vote at any time. Results earn an IGF score after 10 accepted votes.| ContextThe evidence factors used to assess whether this game belongs on IndieGame.Fan. | Status | Notes Latest Contributor: IGF TeamEdit notes |
|---|---|---|
Media
9 itemsAbout the Game
The world's strongest archmage. And she WANTS to lose.
You are Eris, the archmage who slew the Demon Lord. The realm calls you a hero. You're bored out of your mind.
So you've found a new pursuit: getting "defeated" by the lowly monsters you once swatted aside without a thought. The problem? You're still far too strong to lose by accident. So you've devised a method — provoke them, manipulate them, and push their rage until they finally lose control and come at you.
Don't kill them. Make them snap.
makemob is a turn-based tactical puzzle where the win condition is bringing every monster's Rage to 100%. At that moment they break, abandon their AI, and charge straight at the archmage. That's not a loss condition. That's the entire goal.
Cast two elemental spells per turn to reshape the battlefield:
Fire — Block paths. Monsters take damage when forced to reroute.
Ice — Make them slide past where they meant to stop.
Lightning — Paralyze them mid-step, canceling remaining movement.
Wind — Shove them one tile in any direction, forcing a path recalculation.
Each spell triggers a power gauge mini-game. Land in the green zone for precision casts. Gamble on the red zone for map-wide chaos.
13 hand-crafted puzzle stages
No procedural generation. No padding. Every stage is a puzzle with a specific intended solution — figure out the rage-maximization route, or invent your own.
2 tutorial stages + 11 main stages
11 unique monsters, each with distinct AI: Goblin, Orc, Slime, Minotaur, Treant, Centaur, Gargoyle, Tentacle, Doppelganger, Lich, Golem
Star ratings — clear within the optimal turn count for 3 stars
Undo system — rewind your last spell, once per turn
The reward she's actually playing for
Each of the 11 monsters has a dedicated pre-battle scene, post-battle scene, and a fully animated post-battle CG. A prologue opens the story and an epilogue closes it.
Features
Unique "enrage to win" mechanic
Four elemental spells with deep tactical interaction
13 hand-designed puzzle stages
11 monsters with unique AI behaviors
Per-monster motion CG with looping animation and voice
Per-monster scenario writing (pre-battle + post-battle)
CG gallery with full revisit
Star rating challenge for replay
Undo, autosave, and 30 manual save slots
Available in 5 languages: English, Korean, Japanese, Simplified Chinese, Traditional Chinese
Mature Content
This game contains explicit sexual content between a female human protagonist and fantasy monsters. All characters are fictional adults. Sexual scenes occur as narrative rewards after combat and can be revisited in the gallery. No gore. AI tools were used in asset creation.